Daniele Cipollini

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About Daniele Cipollini

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  1. Best 3D Landscape SW for exchange

    Hi JTippetts and thanks for your reply i definitely got the point.. in fact, my very first problem is about the effective scale of the map compared to the "real" proportion with human/plants/etc... I had the feeling that my object was oversized but i couldn't get HOW MUCH it was o/s... you explained it and cleared the point And the second point was "why almost all the terrain editor have map range between 2k x 2k to 4k x 4k as max size".. Now, just to hit the spot.. I have the border of all my lands (in spline form) + a grayscale heighmap... what's the best tool i can use? ATM I'm working with Grome, World Builder and VNS (plus the UDK module for landscaping).. i'd like to keep the landscape modelig outside UDK to have a stand alone model to import in any engine i could ever use, but i don't know if it can be easier.. i have to say that WB and VNS are GREAT tools indeed.. it's hard for me to quit using them and use a less powerful tool (but i have to say, i don't really know the UDK capabilities in landscape modeling). by now, i will resize my model.. and hope to post some WIP soon and thanks again for your very exhaustive reply! Oro
  2. Best 3D Landscape SW for exchange

    Hi all.. i'm building a high detail 3D landscape (an entire continent + isles and seas/oceans around it) that will be the main area of *something*.. where the *Something* can be a game or simply a "big box" to travel in and where people can add their own stuff. Just for example, beside copyright issues, you can think to a detailed JRRT Middle Earth map where people can add their Argonath Models.. or their Hobbiton/Bree town models.. or people who don't have fun with 3D modeling can simply roam around.. Well.. my ACTUAL need is to build this big landscape model in a format that can be exchanged between almost every engine that can handle it.. that's because i still don't know what will be the final use of this model, but i need to create it only 1 time I don't want to have the problem to rebuild it several times because the output file format is closed to a single engine/software. So, I need your advice... actually, i'm building it in pure vector shape but the area is REALLY big (you can think to 8k x 6k miles width) and can't find a tool who can handle such a wide area.. Anyone have some tips for me? Such as scaling the model in the proper way or know a tool that can handle a very big model without slicing it/needing to cut it in X subzones/submodels. TY in advance Oro