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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Michael Cannon

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About Michael Cannon

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  1. Architecture, primarily 2D
  2. Yeah I checked out AutoCad...needless to say, I won't be building the Coliseum. Aside from the fact that it targets professional civil engineers, I don't have the time/resources to learn the program and make a design in 30 days. I am currently trying out Chief Architect X4. It seems to offer a decent balance of user friendliness and depth of features/program capabilities.
  3. Does anyone have a decent working knowledge of the CAD programs out there? I'm looking for one to do a business/office plan, and tried out a few but no winner yet. TurboFloorPlan 3D Home/Landscape - Tried out the demo, v14, and it was very XP-ish with oddly configured controls (ie it was a pain to rotate objects). The program in general didn't seem very well thought out. The price report feature was the only thing I really liked. The BHG Home Designer Suite 6.0 seemed better, more intuitive interface and controls, larger selection of objects. Still a home targeted product, didn't offer a whole lot for the more business side of things. What have you guys used and what do you recommend? I know AutoCad is the big name and costs a pretty penny, so I'm looking for any worthwhile products that support business designs and layouts without having to design every object myself. Thanks and happy coding
  4. Hey guys, check out this game that I am working on with 2 other people...it is an airline/business simulation. It is completely open source and we are updating it on a daily basis. We need some aviation enthusiasts to try the game out and give us some feedback. We work hard to make sure that each commit to subversion is just as playable as the current version. [url="http://www.theairline.dmvshore.com"]www.theairline.dmvshore.com[/url] (Download is hosted on the forum) Also, check out the help wanted section. I am currently looking for 2-3 dedicated testers to help with finding and reporting bugs, new ideas for features, and fleshing out new/existing features to make them even better.