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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

skullfalker

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  1. Hello everyone, So I just bought a new laptop with windows 8 on in and everything seems to be working fine at the moment but I ran into this problem while searching the Internet and creating an account on steam. Some images won't show until I manually tell it to show image and other things like the green check marks/red X's that indicate weather or not a username is available, password confirmation is correct and so on are not showing either. Same goes for the password strength bar; it is unchanging. I would normally find a fix myself but I am too tired and too frustrated at the moment so any and all help with fixing this issue is greatly appreciated. Edit: forgot to mention that I am using IE 10 if anyone didn't already know. Thanks, skull
  2. Hello everyone, Im new to programming and game development all together but i have a hunger to start creating a game. Now first off I'd just like to say that yes i do understand it takes a great deal of hard work, dedication, learning, hours and frustration to create even a so-so game. With that said im not saying "I WANT TO MAKE MY OWN MMO!" No, i understand thats an impossibility. What I am saying is that I would like to eventually create an isometric rts (and yes i also understand that even that is a feat on its own). Secondly I just want you all to understand that I AM THE BIGGEST NOOB EVER! when it comes to anything programming and game dev. So lets asume i know absolutely nothing at all, but i am not completely incompetent, i can learn and i am very passionate about getting into the game dev comunity. So with all that out of the way I just have a few questions if you all would be so kind to answer them. I have read that learning C# is probably the best place to start as a beginner in game dev so i have chosen to do so. Is this a good or bad decision? Now I see that there is a visual C#, C#, C#.Net and so on. My question is which one should i learn? Are they even different or essentially the same thing? Can someon break this down for me, in lamens terms please. Also i see there are different versions of C# like 4, 4.5 and 5. Do i need to concern myself with this at the moment or no? What sorts of programs do i need to start game dev? And last, how is a game structured? I know you need an engine, and somewhere code comes into play to handle more complex actions in the game.... and thats as far as my understanding goes at the moment I understand this is a broad question and may not pertain to the this topic but if someone could point me in the right direction i would appreciate it Thank you for taking the time to read and respond, skull