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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About wattywatts

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  1. Hmm. Well thank's everyone for your input. I have tried unity but for whatever reason I didn't care for the interface and didn't use it very extensively. Blender is absolutely the most confusing program I've ever bothered with... almost gives me a headache to think about trying to learn actually. ;) I've played around with leadwerks and I was very impressed with what I saw, particularly the physics system! I suppose I'd best stick with darkbasic just because I already know it fairly well. But I can definitely envision a future where artists will have a programming free option! Isn't UDK only available to big name companies for commercial projects?
  2. Hi all. I doubt such a thing exists, at least not how I'd like it, but I assume I stand a better chance of finding out if I ask, so here I am. I usually use darkbasic, because I really hate programming and it's always seemed the easiest solution to me. But lately I've been getting burned out on game making just from the bit of coding I have to do in that. I'm primarily a graphics guy, and I'm looking to make a king's field (first person precursor to dark souls) kind of game, and I need an engine that can give me real time lighting with shadows, bump mapping, and good collision detection. Ideally I'd like to be able to import my levels, set up my lights (with one light locked to the camera position) and walk around. Is there anything even close to what I'm describing (also ideally, I'd like to be able to potentially sell the game when it's finished)? Thanks for reading, I'm sure this sort of question comes up all too often.