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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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  1. Thanks for you the information, and I know that it isn't simple I just didn't need some overly complicated CIA type recognition. c:
  2. Hello, I was wondering if anyone one knows where I can find some tutorials on creating a simple facial recognition software with C#.
  3. I am currently reading C++ Through Game Programming, and since my birthday is tomorrow, I thinking of getting some c++ books, or something of that nature and would like to ask for some recommendations.
  4. Thanks for the info, now I have to average but without a decimal vaule, I thought using double instead of int here double score4 = (score1 + score2 + score3)/ 3;   would make it send out an average with decimals but it hasn't.
  5. Thanks, I wasn't thinking about it linear so I didn't see the problem in the begining.
  6. I'm trying to make a program that takes three scores from the user then averages them, I think I almost have it down except that Im getting an error about not initializing one of my variables but I don't know where the problem lies. //Game Score Average //Program that gets three game scores from user and displays the average #include <iostream> using std::cout; using std::cin; using std::endl; int main() { int score1, score2, score3; int score4 = score1 + score2 + score3; //First score input cout << "Enter a number:"; cin >> score1; //Second score input cout << "Enter a second number:"; cin >> score2; //Third Score input cout << "Enter a third number:"; cin >> score3; //Three scores averaged cout << score4; cout << "\n"; system ("pause"); return 0; }    
  7. My first thought went I read your reply is "Well, maybe I should start looking for some general programming." But then I stop and think, I might just end up where I am now, trying to read an book and constantly losing interest probably because Its not the way I learn.
  8. You may be right about me calculating this approach to learning, only because that was the best solution I found to learning, or attempt to understand c++. My frustration is not with programming or anything like that but with what I myself view as a lack of progress, maybe from someone else's prospective i'm doing totally fine, but i feel like I'm not getting anywhere, that is wear my frustration lies, I am totally motivated to learn, I just don't know what approach to take, and the current one I am following just bores me to death. On the flip side I feel like my not competent enough to approach coding on my own, because I still feel like a totally nub. Maybe I'm over-thinking this but I feel that if I keep doing it that way I am currently doing it I will never get anywhere.
  9. I have reached an impasse, or what I consider an impasse, I am currently reading Beginning C++ Through Game Programming, Third Edition by Michael Dawson, and I can't read more then a few pages before I have to put it down again. It took me about two weeks just to get through Chapter 1 Types, Variables, and Standard I/O: Lost Fortune.   Its not that I'm a bad reader, on the contrary  I read Harry Potter and the Deathly Hollows in a Weeknight front to back, but I just can't seem to read this book. So my question is, can I learn programming from reading and doing the example projects, or should I switch to doing my own projects and referencing to the book and the internet when I reach a problem.   This has become a really big problem for me as I'm a very fast learner (I'm Currently taking AP Classes and AICE) and my lack of progress, or what i perceive to be lack of progress, is really frustrating me, and the more frustrated I get the less I want to read the book, and the longer it will ever take for me to master this or any language in general. I would really like some feedback on this issue as I have read some topics on this and still haven't decided by myself.
  10. Sorry for not specifying, I looking for concept art for humanoids, spaceships, creatures, and things like that. I really just want to find a website that offers free concept are or blueprints in 3 perspectives for modeling. I'm not an expert so i can't model something from only one view.
  11. I wanted to ask if there was some resource out there with concept art, or something similar to it, that could be used for 3D modeling that has a top, side, and front view of the drawing.