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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hey, thanks for the kind words! I haven't played Pokemon myself, but cool to hear that they had a similar mechanic.
  2. Hi all, About a year ago my friend and I took part in the Ludum Dare Jam and won 2nd place with our HTML5 game Together Alone. Since then, we've worked on a sequel, improving the game in many ways. It's a puzzle game; the 'hook' is that you can control multiple characters in a single puzzle. It also has a funny story about a couple in a love/hate relationship. We've just released our [url="http://qwokgames.com/tanew/test.html"]second beta version[/url]. It's already fairly polished and pretty close to how we see the final game, although there's still a ton of little things left to do. I thought now would be a good time to ask for some feedback. [img]http://qwokgames.com/wp-content/uploads/2012/11/ta_ingame2.jpg[/img] Specifically, I'm wondering about the following:[list] [*]Do the first few levels and tooltips do a good job of teaching you the game? [*]Is the difficulty progression okay? [*]Is there enough variety in the game elements? [*]Do you think the story adds to the game, or is it more of an annoyance to you? [*]Any comments about the look of the game? [*]Do you have any other comments or tips? [/list] Please try the game out if it looks interesting to you. Even if you don't reply, you'll help us out just by playing (we collect and analyze metrics). Thanks! Jan Niestadt.
  3. You should definitely give it a try. If you have any experience with the Flash API, NME will just work like you expect. I didn't, but found it easy to learn with Adobe's online documentation. There's several higher-level game frameworks available as well, and ports of stuff like Box2D for physics, etc. I think it's shaping up to be a pretty compelling platform.
  4. Hi all, A few months ago I built my first HTML5 game, to see how capable the browser is these days. Then I decided I'd like to target more platforms and discovered [url="http://haxe.org"]Haxe[/url]. I've been pleasantly surprised by the language and tools, and thought I'd share my [url="http://qwokgames.com/2012/09/porting-from-html5-to-haxe-the-whys-and-the-hows/"]experiences[/url] porting the game. If you have any questions, let me know! Jan.