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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Grieverheart

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  1. [quote name='Tom Sloper' timestamp='1346679157' post='4976054'] These are discussed in this forum's FAQ (go back out to the forum main page and look at upper right). [/quote] Unfortunately the FAQ had slipped my attention :S [quote name='Tom Sloper' timestamp='1346679157' post='4976054'] Then, after you've made a portfolio and rewritten your resume targeting your preferred job, research game companies in your area using gamedevmap and gameindustrymap. [/quote] Thanks for refering me to these two sites, they are a very helpful starting point. Generally, I think I know what I would like to do but I don't think that would be a realistic goal for the near future. Anyway, thanks for the reply!
  2. Hi! I'm finishing my Master in Theoretical Physics in a few months and I've specialised in computer simulations. I had my first touch with programming when I was 13 but I've only been seriously programming and developing my skills the last two years. In my thesis I've been busy implementing collision detection algorithms and in my free time I have been working on graphics programming. I always loved video games and wanted to be a game designer but for some reason I forgot, I didn't decide to go that path when I finished school. The last year I've been working on my Thesis has been really fun for me and I started thinking again about the possibility of breaking into the Game Industry. My programming skills are not yet where I would want them to be, especially in OOP and I would have wanted to build a decent game engine before applying for a job but alas I don't have enough time to do that. Nonetheless, I still want to give it a shot even if I have no chance. My question is what would you recommend I went about searching for a job in the Game Industry. I guess I would have to go for the smaller companies, which may also be lesser known. How would I search for these and what kind of position would you recommend I apply for? I hope my question fits the standards of the forum. If you think more background information would be helpful in answering my question, please ask