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Marcelo Costa

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About Marcelo Costa

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  1. I've been glancing Gamasutra and GamesIndustry.biz for a while now, it's time to focus in on them. I'll also check out gdmag.com. PS: your school-a-rama page is very informative. Thanks for all your help!
  2. I'm not sure if it may be too focused on social media, instead of being a bit more generic and all-inclusive, which is what I'm looking for currently. I've added it to my to-read list though, since social gaming is an aspect I definitely want to dig into as well. Thanks!
  3. "Best Book for Insight on Game Production and Business" ...how does that sound? Apologies for the misplacing.
  4. Thanks for the reply. Than which one would you recommend from the listed? Or are there any others I should consider?
  5. Marcelo Costa

    3D engine with no programming required?

    I'm just starting to get into game design, so excuse my ignorance on the topic, but thought it may help. Someone suggested I try playMaker, which is a visual scripting tool for Unity3D. I'm sure there's some programming involved, but making it visual surely must help. http://www.hutonggam...m/features.html Hope that helps!
  6. I searched but couldn't find a current or up-to-date answer to this question. I'm looking to purchase a Game Design book, that is still applicable to 2012 gaming industry standards, many I've seen have been published a while back and with the speed the industry has evolved, I would believe a more current publish date would be beneficial since it would be more inclusive of new tech, processes, etc. Basically, I want to achieve a better understanding of game design and development processes, production pipelines, game design documentation... everything that takes a game design idea or concept all the way to gold master. Focusing more on production, business and marketing aspects rather than code and/or art design tutorials (not yet at least, because I will be digging into this later!). So far, I've compiled this list: Game Development Essentials: An Introduction (Third Edition) / August 2011 (may be too light a read and not detailed enough?) http://www.amazon.ca...osim/gamedev-20 The Art of Game Design: A Book of Lenses / August 2008 (sounds like a great book to read, once I'm already in development of a game, but not for learning more about the basic or cornerstone intricacies of game development/design) http://www.amazon.ca..._pr_product_top Level Up! The Guide to Great Video Game Design / June 2010 (this has game design document creation, business insight, covers entire creation process, and the date is not too far off... could this be the one?) http://www.amazon.ca...X/ref=pd_cp_b_1 Introduction to Game Development / June 2005 (this one seems perfect, but it's an oldie!) http://www.amazon.ca...46791374&sr=8-1 The Game Production Handbook / January 2006 (another oldie, which has everything I need, and apparently follows IGDA curriculum guidelines... from 2006) http://www.amazon.ca...46791535&sr=8-1 I would greatly appreciate if you could weigh in on my choices or suggest other books to consider. Many Thanks in advance for your help! A brief background for you to know where I'm coming from: Until recently, I was a producer and creative director for an animation and interactive studio, focused on services for brands/companies. I'm taking some time off to study and immerse myself in the video game industry, with the hopes of getting into it as a Games Designer or open up my own shop.
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