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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Marcelo Costa

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  1. [quote name='Tom Sloper' timestamp='1346954998' post='4977297'] If 4- and 5-year-old books are too ancient for your tastes, you should subscribe to Game Developer magazine (gdmag.com) and gamesindustry.biz And read lots of articles on gamasutra. And join the Production SIG on igda.org [/quote] I've been glancing Gamasutra and GamesIndustry.biz for a while now, it's time to focus in on them. I'll also check out gdmag.com. PS: your school-a-rama page is very informative. Thanks for all your help!
  2. [quote name='Tom Sloper' timestamp='1346945970' post='4977240'] Check out Game On: Energize Your Business with Social Media Games, Jon Radoff, Wiley Publishing, Inc. ISBN: 978-0-470-93626-9 [/quote] I'm not sure if it may be too focused on social media, instead of being a bit more generic and all-inclusive, which is what I'm looking for currently. I've added it to my to-read list though, since social gaming is an aspect I definitely want to dig into as well. Thanks!
  3. [quote name='Tom Sloper' timestamp='1346945690' post='4977236'] So this belongs in Production, but the post really needs a new title. [/quote] "Best Book for Insight on Game Production and Business" ...how does that sound? Apologies for the misplacing.
  4. [quote name='makuto' timestamp='1346941873' post='4977211'] Not level up. It's very childish [/quote] Thanks for the reply. Than which one would you recommend from the listed? Or are there any others I should consider?
  5. I'm just starting to get into game design, so excuse my ignorance on the topic, but thought it may help. Someone suggested I try playMaker, which is a visual scripting tool for Unity3D. I'm sure there's some programming involved, but making it visual surely must help. [url="http://www.hutonggames.com/features.html"]http://www.hutonggam...m/features.html[/url] Hope that helps!
  6. I searched but couldn't find a current or up-to-date answer to this question. I'm looking to purchase a Game Design book, that is still applicable to 2012 gaming industry standards, many I've seen have been published a while back and with the speed the industry has evolved, I would believe a more current publish date would be beneficial since it would be more inclusive of new tech, processes, etc. Basically, I want to achieve a better understanding of game design and development processes, production pipelines, game design documentation... everything that takes a game design idea or concept all the way to gold master. Focusing more on production, business and marketing aspects rather than code and/or art design tutorials (not yet at least, because I will be digging into this later!). So far, I've compiled this list: [b]Game Development Essentials: An Introduction [/b](Third Edition) / August 2011 [i](may be too light a read and not detailed enough?)[/i] [url="http://www.amazon.ca/exec/obidos/ASIN/1111307652/ref=nosim/gamedev-20"]http://www.amazon.ca...osim/gamedev-20[/url] [b]The Art of Game Design: A Book of Lenses[/b] / August 2008 [i](sounds like a great book to read, once I'm already in development of a game, but not for learning more about the basic or cornerstone intricacies of game development/design)[/i] [url="http://www.amazon.ca/The-Art-Game-Design-lenses/dp/0123694965/ref=cm_cr_pr_product_top"]http://www.amazon.ca..._pr_product_top[/url] [b]Level Up! The Guide to Great Video Game Design[/b] / June 2010 [i](this has game design document creation, business insight, covers entire creation process, and the date is not too far off... could this be the one?)[/i] [url="http://www.amazon.ca/Level-Up-Guide-Great-Design/dp/047068867X/ref=pd_cp_b_1"]http://www.amazon.ca...X/ref=pd_cp_b_1[/url] [b]Introduction to Game Development[/b] / June 2005 [i](this one seems perfect, but it's an oldie!)[/i] [url="http://www.amazon.ca/Introduction-Game-Development-Steve-Rabin/dp/1584503777/ref=sr_1_1?ie=UTF8&qid=1346791374&sr=8-1"]http://www.amazon.ca...46791374&sr=8-1[/url] [b]The Game Production Handbook[/b] / January 2006 [i](another oldie, which has everything I need, and apparently follows IGDA curriculum guidelines... from 2006)[/i] [url="http://www.amazon.ca/Game-Production-Handbook-Heather-Chandler/dp/1584504161/ref=sr_1_1?ie=UTF8&qid=1346791535&sr=8-1"]http://www.amazon.ca...46791535&sr=8-1[/url] I would greatly appreciate if you could weigh in on my choices or suggest other books to consider. Many Thanks in advance for your help! [i]A brief background for you to know where I'm coming from: Until recently, I was a producer and creative director for an animation and interactive studio, focused on services for brands/companies. I'm taking some time off to study and immerse myself in the video game industry, with the hopes of getting into it as a Games Designer or open up my own shop.[/i]