andreidim

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About andreidim

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  1. OpenTK 3D physics engine?

    I don't care if I have to pay for it, but as I said, I need some nice documentation and some sort of tutorials, from what I've seen in that physics engine, there are close to 0 tutorials
  2. OpenTK 3D physics engine?

    Hello!   I am in need of a well documented 3D physics engine for OpenTK. I need something that is very well documented, has a beginner tutorial, stuff like that.   Does anyone know any physics engine that I could work with? Bullet Sharp has close to no documentation, others have no documentation at all.
  3. Hello! I've been searching for the past few weeks for a physics engine or something for C#. I'm working on a game using OpenTK, it's mostly un-documented but it has a lot of features. I need some basic AABB collision, cylinder, sphere, and maybe mesh collision detection. From what the internet is saying, I need to use the normal of a face for collision detection but I simply cannot make it. If anyone has any tutorials or a physics engine that works with that I'd love to find it out. Oh, btw. I would need a character controller too, that's the biggest problem, I don't know how to do player collision.   About using Unity, I need an advanced GUI library and stuff, I need to make dynamic textures which Unity is nothing near supporting anything like that.   I would even pay for a physics engine, I think maybe up to 150-200 USD.
  4. Unity In need of 3D game engine.

    Found exactly what I need: NeoAxis, it's exactly what I've been looking for :O
  5. Unity In need of 3D game engine.

    I need a way to draw a texture that can be edited in real time and be able to detect where it was clicked.
  6. Hello everyone! For the last couple of weeks I've been searching for a 3D game engine that could have some advanced GUI features. I'm looking for an engine that can draw some texture on a GUI or something to be able to emulate a terminal/console screen and make it interactive, but not draw only font or stuff like that, edit individual pixels.   If anyone knows an engine that can do that and it's cheap/free I'd like to know the name of that engine.   It should not use a weird scripting language or be Unity :) Thanks!
  7. found the problem, added 3 more vertecies. and thanks, it didnt work:( im sorry
  8. Hello guys, im making a new 3D game, i made a floor model, but it dowsnt draw the fourth triangle. Here is the source: http://EvoGame.codeplex.com Here is the model: vertecies.Add(new VertexPositionNormalTexture(new Vector3(-0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(0, 1))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(-0.5f, -0.5f, -0.5f), Vector3.Up, new Vector2(0, 0))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(1, 0))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(0.5f, -0.5f, -0.5f), Vector3.Up, new Vector2(1, 0))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(1, 1))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(-0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(0, 1))); Thanks, Andrei
  9. im drawing a bufferedimage on the screen, so i cant do much
  10. I am storring my sprites in a int array and i draw them in a screen my bitmaps.
  11. Hello everyone, my name is Andrei and i want to develop a game in java, but i need some features that i dont know how to implement in my pure java game engine, if anyone can help me, i would love to, i can get the angle, but i dont know how to rotate a sprite and i dont know how to do scale. Thanks. PS.:Sorry for my bad english, i have some typos from hurrying and english is not my primary language.