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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About andreidim

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  1. I don't care if I have to pay for it, but as I said, I need some nice documentation and some sort of tutorials, from what I've seen in that physics engine, there are close to 0 tutorials
  2. Hello!   I am in need of a well documented 3D physics engine for OpenTK. I need something that is very well documented, has a beginner tutorial, stuff like that.   Does anyone know any physics engine that I could work with? Bullet Sharp has close to no documentation, others have no documentation at all.
  3. Hello! I've been searching for the past few weeks for a physics engine or something for C#. I'm working on a game using OpenTK, it's mostly un-documented but it has a lot of features. I need some basic AABB collision, cylinder, sphere, and maybe mesh collision detection. From what the internet is saying, I need to use the normal of a face for collision detection but I simply cannot make it. If anyone has any tutorials or a physics engine that works with that I'd love to find it out. Oh, btw. I would need a character controller too, that's the biggest problem, I don't know how to do player collision.   About using Unity, I need an advanced GUI library and stuff, I need to make dynamic textures which Unity is nothing near supporting anything like that.   I would even pay for a physics engine, I think maybe up to 150-200 USD.
  4. Unity

    Found exactly what I need: NeoAxis, it's exactly what I've been looking for :O
  5. Unity

    I need a way to draw a texture that can be edited in real time and be able to detect where it was clicked.
  6. Hello everyone! For the last couple of weeks I've been searching for a 3D game engine that could have some advanced GUI features. I'm looking for an engine that can draw some texture on a GUI or something to be able to emulate a terminal/console screen and make it interactive, but not draw only font or stuff like that, edit individual pixels.   If anyone knows an engine that can do that and it's cheap/free I'd like to know the name of that engine.   It should not use a weird scripting language or be Unity :) Thanks!
  7. found the problem, added 3 more vertecies. and thanks, it didnt work:( im sorry
  8. Hello guys, im making a new 3D game, i made a floor model, but it dowsnt draw the fourth triangle. Here is the source: http://EvoGame.codeplex.com Here is the model: vertecies.Add(new VertexPositionNormalTexture(new Vector3(-0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(0, 1))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(-0.5f, -0.5f, -0.5f), Vector3.Up, new Vector2(0, 0))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(1, 0))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(0.5f, -0.5f, -0.5f), Vector3.Up, new Vector2(1, 0))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(1, 1))); vertecies.Add(new VertexPositionNormalTexture(new Vector3(-0.5f, -0.5f, 0.5f), Vector3.Up, new Vector2(0, 1))); Thanks, Andrei
  9. im drawing a bufferedimage on the screen, so i cant do much
  10. I am storring my sprites in a int array and i draw them in a screen my bitmaps.
  11. Hello everyone, my name is Andrei and i want to develop a game in java, but i need some features that i dont know how to implement in my pure java game engine, if anyone can help me, i would love to, i can get the angle, but i dont know how to rotate a sprite and i dont know how to do scale. Thanks. PS.:Sorry for my bad english, i have some typos from hurrying and english is not my primary language.