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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks everybody for answering, though it seems we got a bit off topic on some issues. Back when I was 12 years old I had some programming experience with c++ for about a year and I was doing pretty good. I don't consider it difficult for a beginner as long as everything it's properly explained.Anyway it's better then some schools where they teach you pascal or something you have small chances of working on. However I haven't done any programming, apart for some JS quick fix, for the last 4 years since I've been into design and music. After reading your answers, I was thinking of starting with C++ and OpenGL (by the way, is OpenGl used for 2D, 3D or both?), then probably Python, might as well web develop since I occasionally design for web developers, and then I'll look into java. It's that a good method/order of learning? Also, what are some good resources for C++ and OpenGL?
  2. [quote name='6677' timestamp='1346954606' post='4977291'] OSX is mostly the same as the windows languages actually. All of the above will support C++ but making a cross platform app in C++ is no easy task. The only other option for 1 language across all devices listed is the mono framework (mostly C# and VB.net) although to use mono on android or iOS costs $399 each. [/quote] Well making cross platform apps will be great but that's not really the point for this topic. Maybe I wasn't clear enough My question is what should I learn in order to be able to write for all this platforms?( not referring to the same app) What are the market standards. For example if I were to learn Java I would have good job opportunities here in Italy ( as opposed to c++) but is Java also widely used for apple's systems? Is C Objective worth learning? do companies developing iOS, OsX software only look for people knowing objective C? Has python got any market share? is it worth learning and how used is it on other system apart from linux and windows? What about libraries? 2d, 3d?
  3. Hi guys! I'm getting into programming and my long term goals are to develop games and other kinds of software for Windows, Linux, Android, iOS, Mac OS X. I know on Windows you can use whatever and same goes for Linux though C++, Python or Java seem to be the ones. I understand that on osX and iOS they are using Objective C but I'm not sure about this one [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] And on android is mostly Java. I'm not sure about what I've said and I'm looking to be told what languages and graphical libraries I should learn to be able to write games and apps for these platforms by learning only the minimum nr of languages. Also i'm a bit into web development and was wondering if Python is any good for web and if it's worth learning for game development?