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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Alan Greenspan

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  1. [quote name='Cornstalks' timestamp='1353632933' post='5003350'] [quote name='Alan Greenspan' timestamp='1353631940' post='5003349'] Wow. You're funny. Not. [/quote] Wow. You're funny. Not. @OP: I appreciated it [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] You've got to be kidding me, this sounds like a joke some tween who just started learning C++ made to his friend who knows nothing about programming.
  2. Wow. You're funny. Not.
  3. Seems like it's been down forever, can't even get on the website www.cabochon.com anymore. What gives?
  4. [quote name='Dynamo_Maestro' timestamp='1347418264' post='4979149'] EDIT: Originally I assumed (and this is purely from the link) that this wasnt as bad as the article made out to sound, simply because the news site was unheard of and popular sites were yet to report, I wish this were the case and that things were exaggerated but it is not I will leave the vid here simply because it resulted in the events and if you watch it you will probably be wondering "how can such a crappy video provoke so much evil and anger, resulting in the death of innocent people" [/quote] And you wonder if Americans deserve what they get.
  5. [img]http://3.bp.blogspot.com/_p1jRtVSzunA/TIwJGi_WfiI/AAAAAAAAAI8/2jXFFmDFl2I/s640/1293978130_ecbdbce6f6.jpg[/img]
  6. Maybe the best way to think of stock investing is like social security on the open market: A well orchestrated ponzi scheme. Here's a video that might get you more on the right way of thinking for investors: http://www.youtube.com/watch?v=5TQhl58GAxI
  7. Really this is all pseudo-investing. Notice that you are all valuing the stocks in dollars. FIAT dollars that we have today aren't backed by anything, so all stock is essentially worthless and that is why all stocks eventually go to 0 value. The only way to preserve and grow your wealth (without getting lucky and gambling in the market) is to invest in something of value, like precious metals or real estate. Things that have consistently kept value for thousands of years. Look into silver, it has tons of applications in industry and has nowhere to go but up. Or you could go with a standard approach and buy gold -- REAL money with REAL value that has never lost value.
  8. [quote name='jbadams' timestamp='1347326371' post='4978751'] Python was used for EVE Online and Toontown Online [/quote] Sorry, but Toontown? Really?
  9. [quote name='Servant of the Lord' timestamp='1347246238' post='4978463'] You could start with Python (here's the Beginner's Guide). I hope you find it very enjoyable! It may seem confusing at first, but stick with it through the confusion, and it'll get very enjoyable (and more challenging) as time goes on. [/quote] Why would I use a language I've never heard of? Minecraft is living, breathing proof that Java is the best way to go, am I wrong?
  10. OpenGL

    In my limited experience, I'd ditch the OpenGL and go for the library Terraria uses. Clearly it does something right.
  11. A sort of Terraria-style platformer would always be a good way to show how a GOOD game is made.
  12. Apple may have won the battle, but I heard Samsung's paying in nickels. +1 for the small guy.
  13. Actually, he's called the federal reserve chairman. [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img]
  14. Hey folks. I've had a lot of free time lately so I've been playing amazing games like Minecraft and Terraria, which have inspired me to make a game of my own. I was wondering how a passionate video game fan like myself could go about "crafting" some games. (See what I did there? lol). I have a lot of great ideas for truly EPIC games and want to start applying them to a sort of sandbox style game like the ones I mentioned. Thanks a ton, Alan (PS I didn't know what topic prefix meant so I went with the one that sounded coolest.)