Ok to start out I'm new to programming and this site. And I have been planning to start a building a game using Irrlicht. But before I get to that I have a question about rigging, when you are programming for multiple meshes would you need to support the animation of the rig for each model or is there a simpler way? Or when making the meshes for say a human and a dragon, would the mesh need to be the same and just manipulate the rig to support the entire mesh? And the last for now, is it better to script the storyline hardcode it into the cpp?
Thanks again for any responses, as I said I am new to game programming and had some questions that I could not find answers for.