• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

109 Neutral

About Voltano

  • Rank
  1. So I got one C#/XNA game built in a class at college that I would like to add to my e-portfolio. The game works fine here with no compiling issues. However I would like to distribute the game through my e-portfolio without sharing the source code of the game. I did some reading around online and it seems like I need to publish the game. In Visual C# 2010 Express I select "Build -> Publish <project name>" to build a setup.exe file to install the game. I tried installing this on another machine to see if it will work, and it seems like that machine would have to install XNA from Microsoft's server. Would this be the best way to distribute my game? My e-portfolio is a blog that people can visit and download the games I made. I'd rather not just upload the entire project but just the game itself so people can play with it.
  2. Hello everyone! I'm Voltano, a new game developer but not so new to the world of programming. In a way I'm kind of a game developer since I was a kid (though not that good, as I learned over the years). I started getting into programming in my Sophomore year of High School. I started with BASIC on my computer via self-teaching and then realized I could use a similar programming language on my CASIO graphics calculator at school. I was able to build a simple combat engine for "Dungeons & Dragons" in my calculator with my skill. From there I have started teaching myself C++, until I started taking official classes on the language at BGSU Firelands. Now I consider myself experienced with C++, C#, and ActionScript, with the ability to pick up any new language quite easily. I guess my career with game design started before I typed on a keyboard. I loved my Super Nintendo console but I couldn't afford any games for it. But I had a lot of great ideas for games while playing the few I could try out that I made my own paper & pencil RPGs in my youth. Today I still do it as a hobby. I haven't published one yet, but it has made me do research on what paper & pencil RPGs I could obtain (mainly Dungeons & Dragons, Shadowrun, and Pathfinder) to craft my own game. As of right now I'm still experimenting with making video games, though I have made a few in my college career. I've recreated Think-A-Dot and Asteroids in Flash via ActionScript, and Klax in XNA. Right now I'm currently working on a graphical roguelike game in XNA and just scheming of what to do with the AI. I have a blog where I write up articles on my thoughts of the game industry ([url="http://gamescientist.blogspot.com/"]The Game Scientist[/url]), which also has a link to a few games I made. I'm hoping to find a place where I can offer downloads of my games so people could try them out and see my work instead of a screenshot for now. Right now I'm still in college finishing my last year, getting a bachelors degree for Computer Science. I'm interested in any kind of work if anyone needs a programmer. I reside in Ohio with my family, so if there are any game developers in this area I would love to hear from you. Thank you for reading my long introduction post!