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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Unspaceman

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  1. I'm looking to start a simple web browser based MUD genre game. I have a highly rudimentary knowledge of coding, however I have never worked on anything for browsers. I was hoping some more knowledgeable members could assist in pointing me in the right direction for any reading materials I should be looking for. Something to give me a foundation on which to start from would be a huge boon. Thank you in advance and thank you for your time.
  2. Thank you all very much for your input and advice. Superman3275, thank you for your tutorial, I'm glad we could clear up our confusion. My questions have been based around a basic lack of understanding regarding this kind of work. I have a project that I mean to see through to the end, one way or another, so I thank you for all your help. As I and my team progress in our understanding of basic concepts, I hope to return to you with questions that are more informed, and make more sense, as so to avoid previous, shall we say... awkward misunderstandings. I am sure I will return with more questions, as I've gotten more educated responses than I expected to get with such a broad question. Again, thank you all, for now, goodbye. -Rowan
  3. I think you've made a pretty broad assumption about what I'm looking for here. I never said it would be easy, I never said I'm starting from scratch, and there are a lot of assumptions that you've made that aren't relavant to the topic at hand. I'm simply looking for information from people more experienced than myself that can provide a perspective I was not capable of having. A "harsh dose of reality" is not necessary, although I appreciate the sentiment, but I am completely aware of the difficulty of what I've chosen to do, something which I have still not stated, by the way. So my above question still stands, of what is the starting point for something graphically like the above? I'm not asking how to do it, I'm asking how one would go about starting it.
  4. The animated style of the above game is an ideal I have set for a project I mean to create, one way or another. I'd love to know the technical side of what would go into making a finished product like that, from a programming standpoint, with an engine like UDK or Unity, or any existing budget engine that people are familar with. My questions about the engine are because I wouldn't want to invest unecessary time and money into an engine that's not actually capable of producing something of that quality, regardless of the talent of the people involved in the production.
  5. Could something similar to this be created on an engine such as UDK or Unity? And if not, how difficult and expensive would it be to create an engine such as this?
  6. Hi everyone, I know this is probably a silly question, but I'm not informed on matters myself, so I would love to get some information from people more experienced on the subject than I am. I was wondering if I could get an estimation on the type of engine that is being run in the Naruto: Ultimate Ninja Storm games, designed by CyberConnect2. There's a link at the bottom of this post to an example video on youtube of some gameplay, if you aren't familiar with the game itself. I'd love to know if anyone can recognize the engine that's been used to make the game, or if there are existing engines with similar capabilities, specifically, I'm referring to the animation that's present in the game and the general visual style of it. Again, I apologize for my lack of knowledge in this field, but I'd love to become more educated on the matter. Thank you for your time. - Rowan [media]http://www.youtube.com/watch?v=3is4QnHFXSs[/media]