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vsg1990

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  1.   I really like the graphics update, the gameplay is a lot smoother.  The "tap where you want to go" seems to work pretty good aswell.  The only thing that I didn't like was trying to switch projectiles.  It doesn't switch sometimes even though it lights up because I selected it.  Also sometimes I have to hit the menu options a couple of times before they decide to work.   --Vince
  2. It seems that I have to move my finger pretty slow to get it to fire in the direction I want.  It must have to do with the code relating to touch input.
  3. I like the concept of your game, however it seems a bit sluggish on my Nexus 7, also I find it hard to get the Fire projectile to go the direction I want to fire it in.
  4. From the looks of it, and from a Google search, it seems that createScreenCapture simply takes too long for what you are trying to do. I don't think Java has any built in methods that are fast enough for what you are trying to achieve. Maybe look for some sort of native library for the os you are running it on? Also I changed setVisible to setOpacity since it doesn't make the taskbar icon blink constantly. --Vince
  5. Thanks for the reply. I've gotten past that, now I'm just coding away waiting until it resembles a playable game. [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]
  6. Hi, I'm currently trying to make my own version of Tetris using Direct3D 11 (First game [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] ). I have no problem putting 1 texture on the screen at a time, but I am creating a ID3D11ShaderResourceView per texture. I don't think that is very efficient. I saw that a ID3D11ShaderResourceView can have an array of 2D textures loaded into it. Can I draw 1 texture at a time from the ID3D11ShaderResourceView? If so, how can I specify which texture I want to draw from the ID3D11ShaderResourceView? Sorry If I'm misunderstanding what it's supposed to be used for. Still new to graphics programming. Thanks, Vince
  7. Hi, I've been reading these forums for a while. This is my first post. I've been learning DirectX for a while and understand enough code to fill a window with a quad and color it. However, its getting very complicated very fast and I feel like I don't know enough about 'organizing' code to write a game with DirectX. So I decided to write a game with C++ in the console. Someone suggested Tic-Tac-Toe, so I decided to give it a whirl. I would like as many opinions as I can get about optimizing/organizing this code. You can be very critical, it won't hurt my feelings. [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] [url="http://pastebin.com/c2puhfFy"]http://pastebin.com/c2puhfFy[/url] - main.cpp [url="http://pastebin.com/bxQP7sB2"]http://pastebin.com/bxQP7sB2[/url] - main.h [url="http://pastebin.com/2bn6LxaL"]http://pastebin.com/2bn6LxaL[/url] - board.cpp [url="http://pastebin.com/mbsKZhYE"]http://pastebin.com/mbsKZhYE[/url] - board.h Thanks, Vince