Sooker

Member
  • Content count

    45
  • Joined

  • Last visited

Community Reputation

299 Neutral

About Sooker

  • Rank
    Member
  1. Is XNA dying and MS forcing to C++?

    thats strange, normally dreamspark is for everyone who is at school. just say that you are in a school that isn´t in the program and that you want to register you with the manual registration and what they need to register you. then they will ask for some things and you got your dreamspark account.
  2. Is XNA dying and MS forcing to C++?

    why not this year? You just have to be in any school. anything that is educating and not a job. (see [url="https://www.dreamspark.com/Support/FAQ/Default.aspx"]here[/url] at "are only students from major...") I´m doing my A-levels at the moment and will be at an university next year. I just had to contact the dreamspark support and they said me what to do to get into the dreamspark program.
  3. Is XNA dying and MS forcing to C++?

    yeah im in the dreamspark program and soon in bizspark too. great job from microsoft for this opportunity
  4. Is XNA dying and MS forcing to C++?

    I chose SharpDX and got my [url="http://www.amazon.de/gp/product/1936420228/ref=oh_details_o00_s00_i00"]book[/url] friday. It looks very promising and I love C# so I´m staying with it and use SharpDX. It is hard to say wich api will have the biggest communtiy or will be the best. They are relativly fresh and Win 8 wasn´t even released. I hope SharpDX´s community will grow since it´s the best looking api on the market (my opinion)
  5. Is XNA dying and MS forcing to C++?

    I dont know much about anx, here is their site. [url="http://anxframework.codeplex.com/"]http://anxframework.codeplex.com/[/url] seems to be up to date too ANX is build upon SharpDX as you can see here: http://sharpdx.org/about/related
  6. Is XNA dying and MS forcing to C++?

    SharpDX and Monogame seem to be the most up to date frameworks.
  7. Is XNA dying and MS forcing to C++?

    Yes, SharpDX Toolkit, SharpDX (low api), anx and monogame are your choices
  8. Is XNA dying and MS forcing to C++?

    Well, my biggest problem is to understand how to design a game. how to setup classes and how to handle and interact with them. Where does the CollisionCheck executes and all these game design things That Is my Game Design for now: Pong-Ball Class: [source lang="csharp"]using SharpDX; namespace PongGame { class Ball { private Vector2 position { get; set; } private Vector2 direction { get; set; } public void Move() { // To-Do: Movement if (!CollisionCheck()) { direction = CalculateNewDirection(); } } private bool CollisionCheck() { // To-Do: Collision Check (Collusion Class?) return false; } private Vector2 CalculateNewDirection() { // To-Do: Calculate new Direction return new Vector2(); } } } [/source] Pong-Bar Class: [source lang="csharp"]namespace PongGame { class Pong { private float top { get; set; } private float bot { get; set; } public void MoveUp(float distance) { this.top -= distance; } public void MoveDown(float distance) { this.bot += distance; } } } [/source]
  9. Is XNA dying and MS forcing to C++?

    so i should stay at SharpDX?
  10. Is XNA dying and MS forcing to C++?

    I will finish it, thats for sure, but I don´t know about my next step?
  11. Is XNA dying and MS forcing to C++?

    I finally got some time to try SharpDX and have a small core wich can render a triangle. I also read the rastertek DX11 tutorials. It's low api and my concerns are that I am more programming an engine than a game. I will try a pong next, but I feel like I spend 80% to graphic initialization and handling then the actual game
  12. Windows Phone 8 or Surface?

    I´m actually working on a city directory app for university students wich shows "cool" spots in their near area. But thats my only public app. I hope I get a phone too. That would allow me to develop my company-restricted apps for WP8.
  13. Windows Phone 8 or Surface?

    and what do I have to tell them to get a phone? I think they will want to hear an idea for a public app
  14. Programming Tutorial

    This should answer your questions: http://www.gamefromscratch.com/post/2011/08/04/I-want-to-be-a-game-developer.aspx I personally use C# with SharpDX, because I´m not sure about the future of XNA. But you could use Unity3D with C#: http://unity3d.com/ C++ has Ogre3D, Allegro, SFML, ... as far as i know If you know your language well, you should start writing 2D games like Pong, Space Invaders, ... Don´t rush to 3D and don´t think about programming a (m)morpg. This are some hard tasks wich need experience. Know your goal, and get to it.
  15. Windows Phone 8 or Surface?

    [quote name='tstrimple' timestamp='1349464570' post='4987219'] Get the surface! You can probably get a free Windows 8 phone from a developer evangelist in your area (if you commit to building and publishing an app), or from various competitions which tend to give them out as prizes. [/quote] whats a developer evangelist? the problem is, that my apps aren´t published to the public app store. I make apps for companies. So I don´t know if I would be a "valid" developer in Microsofts point of view.