ViolentPotatoThingy

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About ViolentPotatoThingy

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  1. (3dsmax) Best way to model buildings , internally and externally?

    All right, cool. It must be a bugger to line up the interior with the exterior inside a game engine (UDK in my situation). I'll give it ago.
  2. Hi , violentpotato guy here. I thought there would be alot of tutorials on this subject, but google has turned unavail I was just wondering the best way to model a building in 3dsmax. Modeling the external parts of the building is easy, but I find it difficult to get the camera in a nice position inside the building to beable to model it internally. Things like UV unwrapping has turned difficult becuase if it. I'm asking what is the best way? Thanks.