ViolentPotatoThingy replied to ViolentPotatoThingy's topic in 2D and 3D ArtAll right, cool. It must be a bugger to line up the interior with the exterior inside a game engine (UDK in my situation). I'll give it ago.
ViolentPotatoThingy posted a topic in 2D and 3D ArtHi , violentpotato guy here. I thought there would be alot of tutorials on this subject, but google has turned unavail I was just wondering the best way to model a building in 3dsmax. Modeling the external parts of the building is easy, but I find it difficult to get the camera in a nice position inside the building to beable to model it internally. Things like UV unwrapping has turned difficult becuase if it. I'm asking what is the best way? Thanks.