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About fizzlesticks

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  1. Hello, I'm currently working on a game engine that includes networking using winsock. I compile the engine into a .lib and link to it in my game. However the game does not require networking and I'd like to not be forced to link with winsock for no reason.   The only way I can think of doing this is wrap all my net code with something like "#ifdef networking" and compile 2 versions of the engine, 1 with networking and 1 without, which would lead to a huge number of combinations if I want to do that same with other things such as physics or audio. Is there a better way of doing this? Thanks.   p.s. sorry for the horrible title, I had no idea how to word that.
  2. Compiling Kazmath

    Hi, I know its been a while but I never got this working. The problem seems to stem from Visual Studio not supporting c99, I managed to get it compiled using gcc but it's still not usable in VS so it doesn't really help me much. I'm sure I'm just missing something stupid.   Edit: Figured it out, had to change the properties of the project made by cmake to compile as C++ code in Properties > C++ > Advanced > Compile as.
  3. Compiling Kazmath

    Can anybody tell me how to compile Kazmath? I've never been able to get CMake to work. Or maybe just have a link to a .lib/.dll to download. Thanks.