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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [font=verdana, geneva, sans-serif][size=5][sub]Raknet is a good choice for networking and the commercial fee isnt too much from memory.[/sub][/size][/font]
  2. Thanks Riscii, Isogenic is what we are testing currently to see if it can be integrated nicely with Tiled. Hey love that web-gl test model. I actually was thinking of using Web-GL the other way around. 2D environment with 3D characters on top. Allowing the characters to have a high polycount. I wouldn't mind keeping a tabs on your progress!
  3. These are html5-Javascript based 2d engines with full cross-platform support. Worth checking these out: [url="http://impactjs.com/"]http://impactjs.com/[/url] [url="http://craftyjs.com/"]http://craftyjs.com/[/url] [url="http://www.melonjs.org/"]http://www.melonjs.org/[/url]
  4. 500+ Views and no replies? I get the feeling theres not a whole lot of development done with Iso Html5 games yet.. So does anyone have any opinion on the current Html5- JS engines out there? Impact-js seems like it has a big community and support, and Melon and craftyjs have fairly good support. Can anyone share thier current experience with any html5 development or js engines?
  5. Hi, Have you looked at Tiled Map editor? Its a free tile-based map editor with open-source. It has integration via xml and .Json I believe. [url="http://www.mapeditor.org/"]http://www.mapeditor.org/[/url] Not sure if it will help for your game though.
  6. I'm a game artist by trade but I'm looking to speak to a coder that has some experience with Html5 game dev, specifically isometric based canvas support. Ive looked at Isogenic, Crafty and melon.js but none of these seem to be tried and tested in the isometric department. I am wanting to use the Tiled map editor with a html5 canvas. Melon seems to have some basic support for it however I'm not sure how usable it is at this stage. http://www.mapeditor.org/ http://www.melonjs.org/