Jump to content
  • Advertisement

altay

Member
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

133 Neutral

About altay

  • Rank
    Newbie

Personal Information

  • Interests
    Programming
  1. Hi folks, Imagine we have 8 different light sources in our scene and want dynamic shadow map for each of them. The question is how do we generate shadow maps? Do we render the scene for each to get the depth data? If so, how about performance? Do we deal with the performance issues just by applying general methods (e.g. frustum culling)? Thanks,
  2. altay

    file format for maps

    I think you misunderstood me. I just want to store octrees in my map file for quicker loading times. But I didn't know that octree generating in run time is quick. BSP file format made me lazy but I think I have to do it..
  3. Hi guys, I'm working on a game project and I need file format to use maps. The file format which I need can store geometric data as octree or it can enable to use octree. Is there an octree-supported file format? Thanks, Altay.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!