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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Chris Peters

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  1. I caught this kind of late, but I wanted to say something. I've seen this question asked once or twice a week on this forum for as long as I can remember. The answers are always the same: "It's all the same. Just go with what you like. It'll be viable in the future." Well my answers to that are no it's not, no you shouldn't, and no it won't. There are some very good XNA games coming out that have been in development for a couple of years. However, if you’re going to start a game from scratch right now it would severely limit you to go with XNA. One big reason is because XNA will have no future support. Yes there will be support from the community to keep it alive, but you can do much better with an alternative. If you already have a game you've created with XNA and your deep into development then I can understand staying with it. Also, yes C++ is a pain to program with and learn, but there is a ridiculous amount of support for it out there and it will always be viable. There will always be support for it, there will always be a highly active community developing it, and most importantly, you have direct control over your game! How many times have you had to find some crazy workaround in XNA to get something to work that is akin to duct tape because you couldn't get into the code and make it work the right way? Anyway, it's a great language to learn in order to get into game design, especially 3D. However, I can't say it's a very good framework to stick with. Before anyone says anything about XNA being a framework, not a language, I think C# itself is a good language to program business apps with. But the level of control is not there for game development unless you are just going to keep it as simple as possible. Just my opinion. I know it goes against a lot of the devs here. But I have a question to you guys. Do you program in XNA? If not, would you start? If you were going to start developing with no knowledge of XNA or C++ would you choose XNA/C# or C++? I’m guessing the majority wouldn’t with good reason. Thanks that’s all I’ll say. Like I said this has been in my Google news for years and I just had to say something after all this time. Thanks, Chris
  2. This is a really good question and a lot of people are asking it now that Microsoft has been completely silent about the future of the premier C# game programming framework, XNA. I wracked my brain for weeks a few months back on whether or not I should go C# or C++ for my future projects and I decided to stick with C#. I honestly haven't reached any computational limits with C# on rendering, collision detection, or animation yet that would warrant me going to C++. I probably will never go C++ at this point considering I don't have a team of programmers to even come close to creating a complex enough game to warrant the need for the level of tweaking that C++ gives you. I guess if you actually plan on pursuing a career in game programming for a large studio then you might want to go C++... I think if you want to just making something cool and don't want to quit your day job doing it then go C#. Personal opinion though.