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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About KingofNoobs

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  1. zoom, plz add me on Skype and we can discuss this. I am also a 3/4 full time indie dev and Ill be moving Stateside in June, and Ill be in San Fran for GDC in a week. I am going to open up a home that I am purchasing to other aspiring game devs and it might just fit your needs and give you some runway while attempting to go indie. There would be no rent payments and the other parts of the deal are negotiable.     Skype: davidjetguy   Also, shoot me an email at   games@daveottley.com
  2. Dont ....     Buy .....     The .....   F*cking .....     Game
  3. Im going. Its my first time to go, but im excited. I have a hotel 3 mins from the event by foot, if anyone needs a place to crash, please let me know.
  4. Long time no post.  ISDCaptain01: I, personally, would not work, and I would hope those working with me would not work on anything other than the games. Well, I do have an online translating business which is demand based, so when there is a demand, I would be doing that. However, I have actually made some progress on this issue and think that I am going to go out to KC for 1) the internet, and 2) the really cool tech and startup community there that just makes things feel "nicer." I am NOT going to invite random ppl to live with me as I was considering because this would end up being a bad move on a number of personal fronts, as mentioned above.   The great thing about going somewhere cheap (and btw, KC is not middle of nowhere anymore, its surprising but it does have a tech scene and even a small gamedev scene) is that I will have enough cash to travel anywhere I want to, anytime I want to i.e. for conventions, which I would not have the luxury of doing in, say SF.   Still no decisions made here, but after much ado I have come to the conclusion that, like anything else in life, choosing where to live is a very personal decision and there really is no "right" answer. It just requires one to know ones self and to be true to said self :D
  5. Wow, so many good replies. Thank you all. I have pretty much ruled out KC as an option at this point. After doing some more research on Google Fiber I have found that it may not be all that its cracked up to be anyway, I'll be it , it is the best home internet connection available atm.   I am now really considering Austin, because, as other posters have mentioned, it is far and away cheaper than SF and I can afford to buy a home there which will allow me to expand (my life and family) for the foreseeable future, and will isolate me from downside financial risks. I am still considering SF, but the base rents I could expect to pay for anything comfortable would be $1500 - $2000 / month, and if I save that cash I can just buy plane tickets to/from SF when needed, if needed.   From what I hear and read Austin also has a nice game dev scene, even a nice indie game dev scene. Can anyone else speak for this?   L. Spiro: Interestingly, I was born near where you were, in St. Louis Missouri, although I have no memory of ever being there. Maybe I'll run into when I go to Tokyo next :)
  6. L. Spiro,   But Japan is an anomaly of easy money for Americans. Can you comment on how important proximity to major gamedev hubs is to the act of making games (independently) and if the proximity is a great creativity/productivity booster, or more of a job acquisition asset?   -Dave
  7. Would anyone consider a gamedev homeschool in Austin? Free of charge?
  8. I could live in SF comfortably for years with no job.   -Edit: But could not afford to buy property there.   I hope that didn't sound snobish, but I would like your enlightened opinion on the importance of geographical proximity to other developers and industry talent magnets compared to the cost of said proximity.
  9. How important is geography to game dev? i.e. Kansas City vs. San Francisco. Or Austin vs. San Francisco?
  10. The decision is not made. I am trying to gauge interest in the idea. I think fast internet is invaluable for many gamedev and related activities, but I'm not sure if people will go out of their way to get it, even if it is free. Would you?
  11. Go with Ubuntu 12.04. You get Steam and the user community is huge. Its *almost* as user friendly as Windows.
  12. Think of it as a "family" lolz.
  13. Thank you for your responses. I also think that SF is far too expensive for what its worth, which motivates my desire to move to Kansas City. I truly believe that it will be worthwhile to own a home and devote it to gamedev and indies rather than spending all my hard earned cash trying to "make it" in SF and realize that everyone else is doing the same. Please let me know if you have any more suggestions as I am totally an open book right now.   -Dave Ottley
  14. Hi,   I am a stay-at-home game developer. I am considering purchasing a home in Kansas City, Kansas to take part in Google's new Google Fiber Gigabit Internet community. The real estate is very cheap out there and because geography *shouldn't* be an issue with game dev, I am seriously considering purchasing a house out there and putting up whomever wants to devote their life to game dev and all things geeky/techy.   Think of it like a school. At this school you would have the internet and your fellow housemates as instructors/fellow students. It would be ideally suited to very bright, self-started, young and eager game developers who don't want to worry about financial concerns, but want to focus all their time on game-dev.   I don't know how big that demographic is so I'm putting this post up as a ping to see if anybody would be interested. I would only ask that you pay for your own food expenses (and perhaps split the electricity, depending on the bill that all the kick ass hardware in the house would generate).   As a personal aside, if I decide that this investment is not worthwhile in the long run, I will be moving to San Francisco to be as immersed in the game dev community as possible. The upside of this as I see it is a built in community. I can't imagine another place with as many eager game devs in as geographically limited a space as SF. However, the game devs and other tech people in SF may all be 30's plus, and may all be firmly ensconced in a corporate environment, with no desire to "get more indy."   What do you indies out there think? Would building a home for the indie, devoted to the indie, and free for the indie, be something that you would take advantage of? How long would you like to stay there? How would you use it to kickstart your ideas and generally enjoy your life to a fuller extent?   If anyone has any thoughts or comments, please leave them here. I am very serious about this opportunity, and if it sounds like something you would also be interested in, please let me know. Feel free to also PM me or contact me at my number one email address:   dottley@ottleygroup.com   I look forward to hearing from you.   Best,   Dave Ottley
  15. What would you guys and gals recommend a first time GDC attendee purchase? An all access pass or just a summits pass? I am interested in the indie and programming side of things and want to use the event for networking purposes as well.   Thanks for your input!