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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Dennisvb

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  1. Got it fixed with some help from the guys at #reddit-gamdev on freenode irc. I had to type "./resources/bat.png".
  2. Too bad, I can't figure this out. This is what I have:     You can also see the error I get on the bottom.
  3. Thanks for the detailed answer. I will try this out today and tell you if it worked :)!
  4. It would be easier if you just posted your code here or on pastebin.
  5. So I guess a library or sdk will do the graphics thing for me or at least make it easier? Also would you know if that could be implemented for android if a library is used or would that be library specific?If you are going to use slick2d you have to keep in mind that it isn't going to work on Android, so if you really want that look for another library. Because this is the first game you are making its better to just focus on getting a game working and worry about making games for phones, like android, later.
  6. Let's say I am making a game using Slick2d and eclipse and have a file player.png which I want to load. I have 2 folders: one source folder and one resource folder. How would I do this, where should I put the resource folder?
  7. Well I am not just looking for libraries, I wondering if it would be a good idea to use just java instead of libraries to make a game. I am asking this because I want to know how much harder is it without a library or sdk to make a full game.unless you know really much about graphic hardware and stuff, it's really hard to make a game, library or engine. And yes, java is a good language!
  8. If you look around on the Web I am sure you can find some good libraries for java. I recommend http://www.slick2d.org I don't know if it will work on Android, but I know it will work on Windows, Linux and OSX if they have java installed.
  9. Try installing 32bit jdk
  10. Thanks everybody! All your comments will help me for sure! I have no time to respond to all of you now, because I have no time at the moment. Just wanted to let you know I read all your comments!
  11. I really want to be good at game programming, but I keep getting distracted. Any tips?
  12. Turns out the variable quit did not initialize properly, so it got a random value which was always true, because only 0 is false I think.
  13. ... that there is an excellent tutorial... The catch is, it's written for VS 2010, and I do not believe SFML ships with 2012 binaries (or even 2010!) so that adds a gigantic barrier of entry for new developers. I am fairly certain 2012 and 2010 are not binary compatible, meaning you need to rebuild the C++ libraries ( like SFML for example ) for each different version. Maybe one of these days I will download and install 2012 and make a compatible project available for the tutorials. If you search on the site, there is a post about building SFML, but at this stage it might be a bit beyond what you want to do.That's not a good tutorial at all, because it uses an outdated version of SFML.
  14. What do you mean with putting it on a website? Do you have to be able to play it on a Web browser or do you want people to download it from a website?
  15. He double posted this topic, in the other one are replies already. http://www.gamedev.net/topic/639672-image-loading-problems/