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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About SamGarnerStudios

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  1. Hey guys, if you didn't get a chance to check out the finished "Guide to Midi Orchestration", you can check it out below. I had posted the 3/4 videos a month or 2 ago, but hadn't finished the 4th one yet. But here it is! Make sure to also check out my http://twitter.com/samgarnermusic and website (http://samtexstudios.com) to get updated on more of my content.    http://www.youtube.com/playlist?list=PL6w1vMcWXFrSuQFD56SQ-oDjk_PWITgts   Enjoy! 
  2. Hey guys, I've been doing a series of Midi Orchestration tutorials over on YouTube. Feel free to check them out and let me know what you think!   Part 1- http://youtu.be/Ia10YNvgryE Part 2- http://youtu.be/NJc6l7Fk9xU Part 3- http://youtu.be/gFnRTuZ3A8o
  3. Hey guys, I'm working with some guys on a game they're creating in Unity3d. The issue they're having is when you launch the game, the audio is really loud, then it get soft. It stays soft for the duration of playing, it only happens when you launch the game. I know very little about Unity, but I would love to help them out if I could. Has anyone had this issue or know of a way to fix this?    Thanks for you help!
  4. Hey guys, pleased to share with ya'll my new website. Please take a look, I would love any feedback.   http://samtexstudios.com     Thanks!
  5. Thanks for listening anyways!
  6. Hey guys, here's a new track I composed in the style of E.S Posthumus and Two Steps From Hell. It was a lot of fun, and would be great as game trailer music or theme. Please feel free to critique!    Thanks!   https://soundcloud.com/sam-garner/epimetheus    
  7. It's been too long since I've posted here, haven't been doing a great job of trying to participate in this community. My apologies!   Please take a listen to a new track of mine for a video game I'm currently working on. Enjoy!   https://soundcloud.com/sam-garner/arms-of-redemption-theme-music
  8. I'm not sure what you mean by clunky, I'm a logic user myself.
  9. I enjoy using Mac's, but in this day and age it's becoming less and less of a big deal. The grass is always greener, just get what you know and move on.
  10. Thanks Nathan for following me for some time, and thanks for the input.   Yeah Brian and Stockton are both awesome. Brian is a phenominal player and taught me alot. I went to UTA so maybe I know your uncle?
  11. Dang dude, I didn't even hear that lol. Thanks for pointing that out.     So many velocities.......
  12. Hey guys, here's my Demo Reel I'll be sending out for internships this summer. Please take a listen and let me know what you think!   https://soundcloud.com/sam-garner/sam-garner-demo-reel-2014
  13. Cool, thanks for the feedback. After listening back I def could have done a better job with the bass.   Thanks for listening.
  14. Hey guys, here's some new music I created intended for an interactive environment. Hope you enjoy!   https://soundcloud.com/sam-garner/sets/into-the-lair
  15. Hey, thanks for listening! Feedback is always welcome, thank you for the input.