vanangamudi

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About vanangamudi

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  1. first attempt on game: Tic Tac Toe

    I have used SDL to make this game. found several sample in C++. I have done it in C. here is the package use compile.sh to compile. I am not good with make-files. I'd be very hapy, if some review the code and give critiques... I tried the uploader. it wasn't working for me. so here is the mediafire link [http://www.mediafire.com/?hb6wkv8px2vun71]
  2. List of games based on complexity

    number and size of subsystems and depth of their interaction...
  3. List of games based on complexity

    u got my question.
  4. can any body list out the order in which one shud attempt to learn game programming by practice?  for example,            the simplest game is Tic-Tac-Toe            to more complex Pin ball,            most complex games like Age-of-empires...     list ny game you know in the order of complexity. please read other answers and post reply accordingly thanx in advance  
  5. Unity Which one I shud get started with?

    [quote name='larspensjo' timestamp='1350904656' post='4992726'] [quote name='vanangamudi' timestamp='1350869347' post='4992645'] Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application.[/quote] I suppose it is a hobby project? If so, writing your own game engine will give the best opportunity to learn a lot about low level details. But few people actually succeeds in making both a game engine and a successful game. Do you want something to actually get going? That you can play with? Then it is a better choice to not make your own game engine. [quote]But I need to know the requirements of a game engine, other than Graphics, Physics and AI...[/quote] The other way around might be better. You set the requirements, and then we can help you with a choice of a game engine. [/quote] Good realtime graphics and physics for now(i think AI is just my part)...
  6. Which one of the open-source game engine is better to get started? I read several threads over several forums and found that it is better to write own game engine specific to application. But I need to know the requirements of a game engine, other than Graphics, Physics and AI... Many people suggested Unity, But I need open-source version so that I can have a look at implementation... so I google rigorously and found some unknown game engines(at least to me) Unvanquished Cube Spring Pyrogenesis Torque3D CrystalSpace Panda3D Delta3D Irrichlt OpenArena AlienArena (please list others if I missed anything....) FYI: my present focus is on FPS/TPS. Can you tell me which one is better at performance if possible? Torque3D claims to be the best opensource engine - is that true, and if so to what extent?
  7. The first are the most popular commercial game engines used by several game makers and AnvilNext is used only by Ubisoft for AC. When it comes to asset management and online material visualization BGE(tight integration) is awesome and it is one of the features supported in very few Commercial Game engines today I hope. What are the differences in all these?? Technologies? Skilled developers?? Explotation of hardware features??? Why is there the differences??? Time? Fund?? Legal issues on implementation of stuff???