I have na 32x32 sprite that is going to be the Grass/ground of my game, and I am trying to make it fill the entire screen, but the image actualy becomes all distorced.
Here is a picture of the problem:
And here is the Draw code(using XNA 4.0):
GraphicsDevice.SamplerStates = SamplerState.LinearWrap;
Rectangle source = new Rectangle(0, 0, 500, 500);
spriteBatch.Draw(spritetest, Vector2.Zero ,source, Color.White, 0, Vector2.Zero,1.0f, SpriteEffects.None, 0.5f);