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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Conker5295

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  1. [quote name='GeoFruck' timestamp='1348506752' post='4983267'] Hi all, I am a new member to gamedev, long time reader, first time poster. I have been working on a city building simulator, which will be a hybrid of many of the good games I've played over the years. I have developed a foundation for the housing structure, store mechanics, resource collection, etc. Then moved over to the graphics side, using GIMP, and come up with a decent tileset. Now I am currently working on the art for the buildings. [/quote] I'm just curious how you've been working on that without allot of programing knowledge? I don't mean offence by this i have a huge interest in simulators
  2. I'm currently learning the basics of java using a site called http://www.codecademy.com. It may not be a book but its free and is quite helpful.
  3. [quote name='Bacterius' timestamp='1348489993' post='4983196'] Please don't move your topics yourself, it just looks untidy - next time put a note for a moderator at the top of your post and/or pm a moderator to move it for you [/quote] I apologies for that, wasn't sure where to post and wasn't sure how to remove it should have looked more into rules and guides first, witch i have now. wont happen again. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [quote name='Bacterius' timestamp='1348489993' post='4983196'] Well try and get a basic 2D maze working first - you'll see it's not as easy as it sounds to generate convincing mazes. Then you can add 3D, and perhaps even go 4D (check out some youtube videos, it's mind-bending). Always prototype simple things before moving on to the real thing. Adding features is relatively easy once you've got a solid base to work on, but the solid base isn't so easy to build (this is where most of the refactoring happens, as you go from design to design trying to find one that you feel comfortable with, repeatedly throwing away code until you get it right). [/quote] I understand where your coming from with this, I hadn't even thought about random generation to be honest, i was just going to make the levels myself(now i feel that is not going to work) [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] A solid base is going to be very hard i understand but i have nothing but time [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [quote name='Bacterius' timestamp='1348489993' post='4983196'] If this is your very first game, you may be aiming too high (but at least you're not trying to do an mmorpg). I suggest you dumb down your game design to a basic 2D maze - perhaps a Pacman variant - and then try and add features in later. Go the extra step for 3D only when you've learned how to cleanly separate logic from rendering. It is not as easy as it sounds, unless you use a crapton of libraries and just piece stuff together, in which case you, as a self-respecting developer, probably won't feel any satisfaction anyway. [/quote] Yeah I've noticed allot of the fresh developers aiming too high and getting struck out sometimes never to return, i don't want that to happen; i am very determined and i think i can accomplish a game such as this, i have previous experience in 3D modeling(i know, completely different ball park) and some in java coding but not much (that's why we can learn:D) If i do fail on this one i will come up with another idea and take another stab. [quote name='Bacterius' timestamp='1348489993' post='4983196'] This is my honest - and apparently unwanted - opinion, make of it what you will. [/quote] Not really unwanted, i'm glad to see your opinion and i think that part of the post was misunderstood. you gave allot of backing to your opinion, i absolutely despise when someone reads a post and strictly states "Cant be done don't try" without entailing why or what gave them that idea and that's what i meant to refer to. Thanks allot for the detailed advice!
  4. I'm a little curious as to what coding experience or game design experience you have previous to this project, i'm fairly new to the art myself but i know that even to the pros a project like this to do with any quality is hard if not impossible to do by yourself in a manor of 2-3 years, not shooting u down just stating my thoughts, i recommend starting simpler and pursuing this idea when u have a team/more experience?
  5. Hey guys I'm new here and new to coding for the most part. [b]Little bit about me.[/b] I am interested in game design and i need to get good with java and such to be able to make my own games, figured i should join a community to get started I'm 17 years old. live on my own and I'm going to be starting college in January not sure what for yet, keeping my options open. but I'm positive I'm going into computers. im fairly good with them and want to get better. [b]Little bit about my game.[/b] The game I'm currently working on is something I'm trying to keep very simple to start, Its a 3D maze game and I'm using unity 3D free version, I'm sure you guys have heard of it here, My basic idea is a maze(obviously) and you start and get to the end and it resets you. Now i want to make some other things in it like maybe have it time you, add some aggressive enemies, ill add as i learn. [b]Any suggestions?[/b] I'm looking for creative ways to make a game such as this actually interesting, Right now (sort of) know how to get my character to attack an enemy like i said I'm new but I'm learning [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [u][b]PLEASE NOTE:[/b][/u] This is my very first attempt at making a game, ever; and i know how that looks "oh hes not gonna continue with this", "oh hes gonna fail". I understand these feelings and you may be rite, but there's no point in openly stating them. i will try my best and any help and suggestions is very much appreciated. ALSO i know how dumb and boring this game seems, but I'm trying to keep my first attempt at making a game simple and straight forward. thanks in advance. Let me know what you think Please no bashing. I'm new here and just looking for a friendly community