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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Felix Sanchez

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  1. alright here she is Viera's Creed. on your mark, get set, go!
  2. the image i am going to post next is of a Viera PLEASE don't think i made her half naked on purpose, it's kind of the way they dress in FF 12 which is the version i am going to be using, i did think that she was a little too skimpy so i gave her some armor i liked which i borrowed from assassin's creed. once i feel more confident i will post my original works. but thanks for the feed back, i think i will make a section in my drawings for P-elves. (just kidding)
  3. the link has been sent to you.
  4. [size=3][color=#000000][font=Calibri]Thanks to you guys, Dave, about the wolverine I guess he does seem a bit bigger thanks for pointing that out and I do need to stop being so shy with experimenting with color and shading. Prinz I do have online portfolio filled with original characters. As for the concept work for others, that is the only thing I seem to get usually only people come to me for anything the problem I have is with companies.[/font][/color][/size] [size=3][color=#000000][font=Calibri]I am actually very big on making things for others and just drawing my own ideas. The Night Elf is actually of my own design the only thing that I’ve brought over from WoW is the shoulder, ear size, and skin color; the markings have been altered and everything else was mine.[/font][/color][/size] [size=3][color=#000000][font=Calibri]I’ve been working with my tablet for a while now but the majority of my sketch work is traditional. My painted work is done on my tablet mostly[/font][/color][/size]
  5. This is line art for my Blizzard Rejection gallery on my art page. each time i get a rejection from Blizz i either make a doodle or an actual piece based of the company ( which is WoW mostly) this piece is getting color and shadow later on posted an updated pic of her.
  6. This is a spin on the concept art for the Shogun total war series
  7. [size="3"][color="#000000"][font="Calibri"]Hello! I am very much new here and I’ve never been part of anything like this forum so I’d like to post my art up and maybe pick the brains of whoever takes a look at them. Let me start off with something hand drawn[/font][/color][/size] [font="Calibri"][size="3"][color="#000000"] [/color][/size][/font] [size="3"][color="#000000"][font="Calibri"]Here is an image I drew for a realistic spin on an animated character to show my ability in fantastic characters with more realistic features.[/font][/color][/size] [font="Calibri"][size="3"][color="#000000"] [/color][/size][/font] [size="3"][color="#000000"][font="Calibri"]Wolverine in his comic costume. I will be switching to me desktop to have more images to show, please let me know what you think. Thank you[/font][/color][/size] [font="Calibri"][size="3"][color="#000000"] [/color][/size][/font] [font="Calibri"][size="3"][color="#000000"] [/color][/size][/font] [size="3"][color="#000000"][font="Calibri"](This topic seemed like a good idea because I’ve been getting rejections from a couple of companies and I figured this would be a good place to get some feedback from a game perspective not an art perspective. )[/font][/color][/size]