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About Bark3r

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  1. Showing depth in a 2D, top-down game.

    If I were you I would ask myself a question - does top-down perspective really fit the gameplay style I want to achieve? If your players are going to spend lots of time building things and navigating three-dimensional space, they might find top-down perspective frustrating, if not unplayable. I'd consider isometric view + transparency and/or screen rotation for better navigation. Measuring depth and building would become very simple that way, but you might also need to get better quality / more detailed graphics for that.