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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

RipIt

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  1. Thank you very much,caldier that was very helpful and yes Daaark i can read the site. I haven't yet but i am going to look at it now!
  2. I would but due to the nature of where i am (afghanistan) i cannot open pages such as games and certain other things due to being blocked by filter through the ACL. I will give it a try and look into all this when i return (jan-feb) but for now i am just trying to grasp basic knowledge of the things i can and cannot due in certain languages and which languages are easier / more apt for certain things such as text based RPG through browser and what not. i appreciate all the help you have provided me and i will continue to use these forums for a long time to come, asking for help and providing where i can haha.
  3. Ok, thank you, i am trying to get a grasp as i am learning the basics to C++ and will soon use some type of graphics library with it to practice drawing maps / tile based screens through an array? i think thats how its done, from what i have read so far. still not sure about all that lol. I appreciate all the input you have both provided, i am just unsure of the FULL capabilities of these languages i suppose and it scares me to think i could use so much time doing something where it wouldnt be applicable to what i want in the long term thus having to learn another language and be lost again. The text based RPG (MUD) would be very do-able in C++?? I don't want an old school MUD where players enter commands to do things such as "attack goblin" or "eat apple" this would be controlled by say, clicking a link to go to a dungeon and within that dungeon they have a list of opponents to attack, say : goblin troll barbarian and they will click one to attack that character and can do so over and over until energy runs out or something of the sort. As with the "eat apple" they wouldnt type it, they would click the inventory link and be directed there and then it would have apple in the inventory and they click it to eat it or other options like sell or give away I guess it would be browser based, what would be the best way to tackle something like that?
  4. I am curious as to what i could use to create these games in without having the bottleneck be the language / library / API--not sure if those are the right terms, still new a bit to it all. What would be the "best" language to create the following, if its this simple, im still a bit lost Text based RPG offline but in a web browser: Text-based RPG online in a web browser: Text-based MMORPG in a webbrowser: 2D top down RPG not in a web browser: 2D top down MMORPG: 2D topdown MMORPG in a web browser ( if possible ) : [b]Or:[/b] Any other variation i may have missed which i was aiming for. My short term goal would be to make a text based RPG either playable through web browser / download, while my long term would be 2D/3D RPG through how Runescape is, Browser based MMORPG. Sorry i am just trying so hard to narrow down my topic / needs so i am not looking into the wrong language / direction for what i want. I am new to it and want to learn with long term goals in mind.
  5. What would that mean for graphics and game play / user accesibility? (the porting to HTML5 part)
  6. So pertaining to Text-based online RPG's i could use C++ for all of it, or i could use it for just the server side -also i can use python for this as well? Or i could use javascript for all my needs? I feel like i may have missed something so im just trying to clarify What would be the "best" language to create the following, if its this simple, im still a bit lost lol sorry. Text-based RPG in a web browser: Text-based MMORPG in a webbrowser: 2D top down RPG not in a web browser: 2D top down MMORPG: 2D topdown MMORPG in a web browser ( if possible ) : Or: Any other variation i may have missed which i was aiming for. My short term goal would be to make a text based RPG either playable through web browser / download, while my long term would be 2D/3D RPG through how Runescape is, Browser based MMORPG. Sorry i am just trying so hard to narrow down my topic / needs so i am not looking into the wrong language / direction for what i want. I am new to it and want to learn with long term goals in mind.
  7. So if the support for Java in browsers is going to "die" what will then happen to such things like runescape or games like?
  8. [quote name='Servant of the Lord' timestamp='1348772222' post='4984453'] [quote name='RipIt' timestamp='1348771784' post='4984449'] [b]Would C++ be a good language to make a text based RPG / online text based RPG in?[/b] [b]I would like to stick with one language through the whole process and not differentiate if at all possible, like use c++ from a basic game, text based RPG to a 2D graphics based ONLINE RPG, but if i cannot do this with C++ easily / at all[/b] [b]What language should i use for a text based rpg online game?[/b] [/quote] I'm assuming you posted this post before seeing my previous post. Few notes about internet etiquet:[list] [*]Bold, italic, or colored text is for emphasizing a few words in a sentence - [b]not[/b] for highlighting your entire post. It's considered rude and pushy. [*]This is an internet forum, not a chat room, it takes time for people to respond - it's also considered impolite to bump your post after only a single hour. We're helping you make an informed decision, giving our time for free. Have patience! We don't get paid to sit here, we're doing other things at the same time. [*]We provide you with information so you can make informed decisions. If we told you, "Use python", it removes the burden of a decision from you, and while easier for you, doesn't help you know [i]why[/i] python is a good choice. Remember, nothing is "better" or "best", just different and better suited to certain situations. [/list] (Note: I am not a moderator, and I'm not giving you orders or commands - these are just general "How to be a proper gentleman when online" rules that apply to the entire internet) That said, use [url="http://www.python.org/"]python[/url]. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] (You just can't embed in in a website, as far as I know) [/quote] I wasn't meaning to bold it, i was actually suprised by that myself, i didnt mean to or know i did. I know, i am not trying to be pushy or even bump my thread i was just posting that comment in here since i had a thread going already instead of making a new thread, i was just curious that is all. Sorry if i came / come off as pushy or a jerk. not my intentions :/
  9. I am thinking more like Runescape as i played this game since it first started to just recently. Except mine would obviously be much worse movement and graphics, even worse than when Runescape started, haha. Thank you so much for this information as it has helped me a lot. So if i were to want to do the Runescape type game, i could use say Java for an online RPG text based as well as long term Runescape type game? So i could use C++ for the server side / game engine ? and Java as the actual game code ? i may be confused to this part still.
  10. I posted the above as you were typing that up, sorry lol.
  11. [b]Would C++ be a good language to make a text based RPG / online text based RPG in?[/b] [b]I would like to stick with one language through the whole process and not differentiate if at all possible, like use c++ from a basic game, text based RPG to a 2D graphics based ONLINE RPG, but if i cannot do this with C++ easily / at all[/b] [b]What language should i use for a text based rpg online game?[/b]
  12. This help's a lot. Yes i want to start with a "simple" and "basic" game. i guess it just seemed a bit too simple in my head and i like to push ahead for results of what i want (impatient) lol. So with your post and the prior post about c++ and SFML, would c++ and sfml be the ideal language to use / continue learning for a BASIC GAME and then move to an online RPG (eventually)? I haven't made tetris or pong yet, i am deployed right now and i cant download the SFML due to blocked sites / restrictions on downloads :/ I am just reading C++ for dummies and using the contained CD with code::blocks and various internet sites for help like this site and cplusplus.com It's really just a learning phase and planning phase for things i would like to happen when i get back with making games like tetris and pong in between then and hopefully if time permits a tiny 2D basic game.
  13. Ok, so in order to make a multiplayer 2D online topdown RPG Javascript and python would be better? I thought C++ was used to make tons of games now a days?
  14. How would i go about setting up a server for that situation i guess is my problem / question. What are free resources i could use to host it on a server i have at my house?
  15. Sooo..Not sure quite where im going with this but my goal by the end of next year is to make a BASIC 2D top-down RPG that allows users to go to a website and login and play the game online with other players. I am learning C++ and SFML. using code::blocks Thank you for all the help and i hope this is a good explanation of what i want / am asking you. Any help/suggestions/tips/guides will be wonderful thank you!