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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

JackBid

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  1. Thanks, I will check all these out more thoroughly when I have more time later. I am still just learning about chrome extensions so I will continue to read about them and see if I can fix the problem when I have more knowledge about them. Thanks for these resources they look very helpful and what i had in mind!
  2. Hi, I have a few questions about html5 game development and also chrome extensions.    I have made a few mini games in html5 using html, css and javascript by following a beginners html5 book. I feel that I just about have enough knowledge to make simple html5 games on my own, but intend on learning more. So my first questions are: Where is a good place to learn about html5 game development in general? Are there any good books that just focus on game development with html5? Also I have been writing my current projects in just javascript and jquery. Should I use a javascript game engine/library? Is a javascript engine similar to the way jquery works but with features to help with game development? Secondly, I have very briefly looked at chrome browser extensions. I thought that in the future it would be a good idea to make some of these html5 mini-games into chrome extensions (Is it a good idea?) . However, I tried to load a simple html5 mini-game as a chrome extension and it loaded with just the html and css - no javascript or canvas. I am unsure why this is and could not find a solution on Google. Do chrome extensions not support html5 canvas? The projects runs fine just in a browser.
  3. So I think in just about every programming language there is some sort of build in Rand() function which chooses a random number between 0-1 which can then be multiplied to achieve a random point between two numbers.   My question is; in simple terms, does anyone know how the rand() function works? I was just thinking about it and don't really understand how it is possible to do. Theoretically what is going on inside that function?   P.S. I am a beginner and if anything said above was incorrect please forgive me. 
  4. I don't think anyone has purposely been rude or negative, just tried to point out how you can improve your videos and teaching ability.
  5. I don't use either, but I have heard that it really doesn't matter. There are great games made in java and great games made in c++. When you think about it, they are both incredibly popular languages and are for a reason, both are very powerful tools. If I were you I would simply stick to java, but if you think you will prefer c++ more, use that. I think it is more of a personal preference than a definite answer.
  6. Just gonna put this out there, I think you should focus on actually publishing a game before teaching others game creation. It just seems incredibly ...  unconvincing. I mean trying to teach people game development when we don't even know if you had made a game before is just ridiculous.   I skipped through some of your tutorials and you missed out a massive part of development, that you need to be able to program games. When I watched your tutorials you made it seems as if as soon as you had a good idea for a game it just magically became created. I personally think you should be telling people how to do something simple, like code a shape and make it move - or something really basic like that. Telling people about game design when they can't design games is utterly pointless. Especially as your tutorials are titled "Steps on How to Become Game Developer" when, for me at least, you missed out the main step. Programming. You could of at least started by explaining to people that games are written in code, what languages there are etc. I think it gives people a kind of false hope when it appears that game creation is as simple as thinking up ideas. Furthermore your videos are filled with unnecessary humor and never get to the point.    Sorry if I sounded very judgmental and arrogant, this is just my opinion of what I have seen. When I was learning to make games I don't think any of your tutorials would have been any help to me at all. But please do not be disheartened, work on publishing some of your games - even if its just on a online game site that it littered with ads, people are going to want to see some of your work first, especially when a lot of the video comes across as unconvincing. 
  7. Also once you have learnt some basic javascript (and if you know some html - its very easy to learn) I would recommend buying a book called "html5 canvas" by Rob Hawkes. It teaches you how make simple applications and games with pretty basic html and javascript.
  8. There is this great site called codecademy, there is a really course on javascript for beginners for free!   http://www.codecademy.com/
  9. Thanks! There are 10 levels in total, although if you want to complete level 10 you really need to not die at all, so you have enough time.
  10. Thanks, the walls are also actually meant to be death walls, had been using my headphones so hadn't noticed the speaker issue (its the left one for me), for the particles would you recommend I made the collision sphere bigger?    Will work on trying to fix these issues.
  11. I just completed my first game today! I would really like some feedback on it - I personally am extremely proud of it - but I want to know if others enjoy it as well.   http://gamejolt.com/games/arcade/can-t-touch-this/13106/   There's the link, if you take a quick look, post a short comment telling me what you think that would make my day :D If you do not want to you don't have to, it would just be helpful if you spot any bugs, or tell me what I can do in the future to improve the quality of the game.   Thanks for reading :)
  12. You could just try and make the game that you would would enjoy the most, not worrying about other people. Look at aspects you like in other games (e.g a scoring system) and put them all together in one ultimate game that is ideal for you. My general rule is that if I like it, so will other people.
  13. Sometimes the best thing to do is to just play a game you love. I find it really inspiring and motivating seeing another developers work that I admire, often after playing a game I enjoy it makes me want to create my own even more.
  14. Thanks so much! Got it working! Also noticed a few bugs which I am gonna fix before I put on kongregate, but don't think I could of done it without you!
  15. This is the live version which isnt working: https://dl-web.dropbox.com/get/movement.html?w=AABxoOoL24nRLTbvhgf2kAlOUQOnsrAEhp3SRRQcpWx1iQ   May also be import to note that when I was making it and I coded something wrong, it looked like it does now.