• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Yildiz-online

Members
  • Content count

    49
  • Joined

  • Last visited

Community Reputation

175 Neutral

About Yildiz-online

  • Rank
    Member

Personal Information

  1. Hi everyone!   It's been a while since we last was in contact with you. The absence was due to the time and effort needed for this MMORTS game, as there is only one programmer working on it. However, the absence was worth it because of the improvements that have been brought to the game.   This is a summary of the change log for the 0.13.0 verion:   -Move to java 8 -Review completely architecture around entities. -New module system for entities is ready to be added. -Colonies and asteroids are no longer visible by default. -New collection API to manage nulls. -Improvement of the build. -Improved the connection screen to display an error message if the server is down. -Many bugs are fixed. -The new modular ship functionnality (possibility to customize the ship by changing its weapon, thruster, shield and so on...) is progressing well.     You can always download the game for free(from the website) to try the newest version and give your opinion about it:   [url=http://yildiz.bitbucket.org]Yildiz online A free MMORTS game[/url]     Cheers! :)     Safoura. Yildiz-Online Community Manager.
  2. Indeed, a lot of work and time. Thanks a lot for the support!          Updates:   - Bug fixed: Panel buttons were not working correctly.   - The planets atmosphere shader rendering is fixed now.               Safoura. Yildiz-Online Community Manager.
  3. [B]Updates:[/B]   Server is running for more than 1 month without being restarted, no memory leak nor CPU increase. It should be considered stable now.                   Safoura. Yildiz-Online Community Manager.
  4. [B]Updates:[/B]   -The new ship is progressing well, most of its logic is done.   -The new researches for the Vulture have been added.   -Now building a unit requires appropriate Spaceport level (lvl1 for Firefly and Bee, lvl 3 for Vulture, lvl 5 for Sagittarius)   -Currently, some visual bugs are getting fixed, in tatic map with line of sight position.   -There aren't any visible changes to be noticed  for the website but you'll notice now that it loads faster and has a better SEO: http://yildiz.bitbucket.org                   Safoura. Yildiz-Online Community Manager.
  5. [U]Updates:[/U]   - [B]Soon:[/B] The newest release .   -Protocol is going to be changed to reduce the initial loading time, static object position will be hard coded.   -New researches will be added.   -A new ship will be available, it can repair other units, and later will be able to build buildings on specific positions.               Safoura. Yildiz-Online Community Manager.
  6. [B]Updates:[/B]     [U]Client side:[/U]     - Tactic map improvements with a better info window positionning.   - Fix the focus if mouse was over an icon, and get focus when map is open.  It is no more required to first click on it.                 Safoura. Yildiz-Online Community Manager.
  7. [B]Updates:[/B]   - Server side: Minor improvements, possible wrong java version is now fixed.   - This is the textured PowerPlant:         Safoura. Yildiz-Online Community Manager.
  8. [b]Update:[/b] The launcher has been  successfully updated, it is now able to update the embedded JVM (this will not affect your java installation, it is completly separated).                   Safoura. Yildiz-Online Community Manager.  
  9. [B]Updates:[/B]   - Coming soon: A new release! it mainly focuses on minor improvements, like translations, graphic fix... - Some new researches will be available too to improve the vulture damages.               Safoura. Yildiz-Online Community Manager.
  10. Updates: - 200 new colonies were added to the game - Accounts limit is set up to 400                   Safoura. Yildiz-Online Community Manager.
  11.   Hi polyfrag!     Yes, it is a dedicated server and of course the further the slower the network will be.             Safoura. Yildiz-Online Community Manager.
  12. Updates:       - Messaging system is nearly complete.   - Client: needs some minor visual fixes.   - Server: needs some logic to be able to receive the messages written on the website.   - Try the newest version on the website: http://yildiz.bitbucket.org                 Safoura. Yildiz-Online Community Manager.
  13.  Updates: - The new ship is ready with a better lightening system. - Slight UI and performance improvement. Sagittarius speed is fixed as well - Coming up: The newest release !                 Safoura. Yildiz-Online Community Manager.            
  14. [B]Updates:[/B]     - The newest  release should be ready soon. It will contain numerous bug fixes, some visual and GUI improvements, new features for the engine(now the shader is ready)and the New [B]ship[/B] !     - Tasks persistance (server side) is now added. Once started, server will  be in the same state as before being closed.               Safoura. Yildiz-Online Community Manager.
  15. [B]Updates:[/B]   - Missile system is progressing well, there are only some few visual improvements to be done before the new release.   - The GUI will be also slightly changed so that to allow the access to management screens without any need to select the base.       Safoura. Yildiz-Online Community Manager.