Deanchil

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About Deanchil

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  1. Romance options/Story branching

    I'll keep all of this in mind. I'm currently in the brainstorming stages anyway.
  2. Romance options/Story branching

    [quote name='DaveTroyer' timestamp='1349290432' post='4986489'] I think that "romancing" in games is an aspect that has been over-looked by western audiences for a while now. Take a look at Harvest Moon for the Super Nintendo. You could go on dates and eventually marry if you managed to woo her. Also in Asura Dreams for the Playstation had a romantic interest sub-plot. Even Final Fantasy 7 had a subtle romance option that allowed Cloud to go on a date. They've been around, but I think games like Mass Effect got so much media for it because of the world we live in now, with saturated coverage and the fact they went out of their way to say there were sex acts with aliens in the game. [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img] It may just be my opinion, but I think romantic options are a good way of developing a deeper immersion for the player and that it's recently been brought into the spot-light with more AAA giving it a try. Having them effect the direction of the story is an interesting dynamic that I feel more designers could use to pull the player even deeper into their worlds. Speaking of romances in games, my team and I have been kicking around an idea for a fighting game that has a dating mechanic involved, but more along the lines of a dating sim/fighting game with a similar free-for-all for "preferences". Not as in depth, but something just fun and arcadey. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [/quote] [quote name='DaveTroyer' timestamp='1349290432' post='4986489'] I think that "romancing" in games is an aspect that has been over-looked by western audiences for a while now. Take a look at Harvest Moon for the Super Nintendo. You could go on dates and eventually marry if you managed to woo her. Also in Asura Dreams for the Playstation had a romantic interest sub-plot. Even Final Fantasy 7 had a subtle romance option that allowed Cloud to go on a date. They've been around, but I think games like Mass Effect got so much media for it because of the world we live in now, with saturated coverage and the fact they went out of their way to say there were sex acts with aliens in the game. [img]http://public.gamedev.net//public/style_emoticons/default/laugh.png[/img] It may just be my opinion, but I think romantic options are a good way of developing a deeper immersion for the player and that it's recently been brought into the spot-light with more AAA giving it a try. Having them effect the direction of the story is an interesting dynamic that I feel more designers could use to pull the player even deeper into their worlds. Speaking of romances in games, my team and I have been kicking around an idea for a fighting game that has a dating mechanic involved, but more along the lines of a dating sim/fighting game with a similar free-for-all for "preferences". Not as in depth, but something just fun and arcadey. [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [/quote] That sounds like a game I'd write for.
  3. I wasn't sure whether this would fit the writing forums or the development forums, so I just made a pick and decided to go with it. I feel like with the advent of Bioware games like Mass Effect and Atlus games like Persona 3, that American gamers are beginning to enjoy wooing NPC's into being romantic companions. In fact, if a game has friendship/romance simulation in it, I feel compelled to give it extra points in the writing department. That being said, I'm currently thinking of a story that changes depending on the partner the protagonist chooses. Furthermore, I'm considering making the selection a free-for-all i.e. both sexes would be available to romance. What do you all think of this concept? Feel free to discuss and commentate.