maximspb

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About maximspb

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  1. Hi guys Sorry for a stupid question, first of all. I would like to visualize a "corner-point grids" ([url="http://en.wikipedia.org/wiki/Corner-point_grid"]http://en.wikipedia.org/wiki/Corner-point_grid[/url]) model using OpenGL only, but looks like it's not so obvious as I thought before . Typical model looks like this : [img]http://www.halliburton.com/public/landmark/contents/Overview/images/nexus3.jpg?SRC=NexusReservoirSimulationSoftwareImage3[/img] [img]http://brcgranier.pagesperso-orange.fr/gmeop/Esg2001/adipec_1998/Fig-17.gif[/img] So, am I right in thinking, that OpenGL doesn't provide "hidden surface removal" solutions and I have to implement all that stuff on CPU (I mean all that terible words : BSP trees, z-buffers, painter's algoritms etc) instead of using my GPU? Or may be someone can give me advice how to visualize such models, that would be really cool Thanks, Maxim