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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About FelixW

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  1. Hey all,   I'm happy to say that my first game is out for sale now on Desura and direct on my website. As the title suggests it's a puzzle platformer by the name of Plazma Being.   You can check out info, video, screenshots on my website: http://felixwunderlichgames.com/plazmabeing.html You can try out a demo or buy the game on this page if you like: http://felixwunderlichgames.com/buyPlazmaBeing.html   Here's a trailer/gameplay video: [media]http://www.youtube.com/watch?v=Mds97EcYB4Q&feature=player_embedded[/media]   Thanks for looking!!
  2. Hey all! I am currently looking for a few people to try out the beta of my game. If you are interested, send me a pm and I'll send you the download link for the file. Thanks .
  3. Hey man. Congrats on releasing your first game! Looks cool [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] . Best of luck with it!!
  4. Hey guys! Made a new promo video for the game: [media]http://www.youtube.com/watch?v=CG-rHHIE0Z4&feature=youtu.be[/media] Also, I've been working on the controls/movement/jumping, so if you want [url="http://felixwunderlichgames.com/buyPlazmaBeing.html"]check out the demo on my site[/url] and let me know what ye think. Take it easy, Felix.
  5. Looks really awesome! Best of luck with it [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  6. [quote name='Thoughtzone' timestamp='1349270962' post='4986371'] Greetings! It's an excellent concept, but like mikeman said; the controls need work. They feel stiff and slow. The slow part is easy to fix; I suggest making it move as fast as it does when you're holding shift, but then without holding shift [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] As for making them smoother, well...trial and error I suppose. You'll find a way. Other than that it just needs more levels, but as time progresses I'm sure it'll get more. Have you thought about creating an easy to use level editor? That's the type of option that can make games like this flourish and build up a dedicated community. Best wishes, Dennis [/quote] Hey Dennis, thanks for the feedback! Ok so maybe I'll have to bump improving the controls further up my to-do list [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img]. That's two people in a row pointing it out. The controls are meant to be momentum based, so there will probably always be a small bit of lag, but I'll look into making them feel more responsive, and I might make the "move faster" button a toggle instead of making the player hold it down. There are some bits further on in the game where it's handy to have the speed limited. As for more levels, they're already done [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img]. This is just the demo version. The full version will have 10 levels (aprox 4-5 hours gameplay). I almost have the final beta version ready and I'm hoping to get it onto Desura next week for testing (that is, I'll contact Desura next week and we'll go from there [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]). I'm not going to add a level editor to this game. But I have on mind for my next project alright. Thanks again!! [quote name='Waterlimon' timestamp='1349273507' post='4986386'] It looks like flash-game-y play style so im not bothering to try it, but the graphics look high quality [img]http://public.gamedev.net//public/style_emoticons/default/biggrin.png[/img] [/quote] Thanks for the compliment [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img]
  7. [quote name='mikeman' timestamp='1349017817' post='4985369'] You know, that's very very cool! Impressive effort! I think the controls need a bit work(maybe have the creature move a bit faster? It seems kinda slow), but overall very good. Keep it up! [/quote] Hey man, thanks for the feedback [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] . I'll make a note of your points about the controls and see what other people think. Thanks again!!
  8. Hey there. My name is Felix Wunderlich. For the past year I have been developing my first game, Plazma Being. It is a 2d puzzle/platformer for Windows and I am using LÖVE to develop it. Game summary: Take control of Zeb in this puzzle/platformer. He is a small energy based life form from space, known as a Plazma Being. While journeying through space to his home, he got kidnapped by aliens. They took him back to their planet and threw him into captivity. During this time a major event shook the planet and wreaked havoc upon the alien civilisation, but giving Zeb a chance to escape. The object of the game is to help Zeb make his way back to the ship which brought him to the planet, and use it to escape. Zeb must traverse between levels using the alien's teleportation system, and use his various energy powers to proceed through each level. But it's not as easy as it sounds. The teleporters have lost some of their power, so he must also collect energy to recharge them at the end of each level. The game will feature 10 puzzle/platforming filled levels spread out between 3 different environments. Each time Zeb reaches a new environment, he will discover new energy powers. Each of these will give him new abilities to use for puzzle solving, and to help him on his way. You can check out my [url="http://www.indiedb.com/games/plazma-being"]indieDB page[/url] or the [url="http://felixwunderlichgames.com/plazmabeing.html"]game page[/url] on my website for more information. [color=#800000]Beta:[/color] [color=#800000]I am currently looking for a few people to try out the beta of my game. If you are interested, send me a pm and I'll send you the download link for the file. Thanks [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] .[/color] Demo: I have recently made a demo of the game available on my site. It contains the first three levels of the game. If anyone wants to give it a go, the link to the download page is: [url="http://felixwunderlichgames.com/buyPlazmaBeing.html"]http://felixwunderli...lazmaBeing.html[/url] . If you have any problems running it, or encounter any bugs, it would be great if you could let me know [img]http://public.gamedev.net//public/style_emoticons/default/cool.png[/img] . Cheers! Some screenshots of the game: [img]http://felixwunderlichgames.com/images/screenshots/plazmabeing/1.jpg[/img] [img]http://felixwunderlichgames.com/images/screenshots/plazmabeing/2.jpg[/img] [img]http://felixwunderlichgames.com/images/screenshots/plazmabeing/3.jpg[/img] New Promo Video: [media]http://www.youtube.com/watch?v=CG-rHHIE0Z4&feature=youtu.be[/media] A video showing a quick playthrough of the first level: [media]http://www.youtube.com/watch?v=x9ra53nVROo[/media] Take it easy guys. Felix.