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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Dead Mushroom

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  1. [img]http://www.imaxgames.com.br/files/indiegogo/cowboy_capa_mail.jpg[/img] The crowd funding campaign from Brazilian gamedev team [url="http://www.deadmushroom.com"]Dead Mushroom[/url] at IndieGoGo already started! Visit the campaign [url="http://www.indiegogo.com/cowboyvs"]here[/url] or see the information below. The campaign aims to raise funds for the game "[i]Cowboys vs. Aliens vs. Ninjas[/i]" so it can become available for free for iPhone and iPad in the AppStore, and Android via Google Play. IT will also help the development of a version for Windows, MAC and Linux with improved graphics and gameplay. Everyone who contributes will receive various rewards. Imagine having your picture plastered on a "Most Wanted" poster in the game. [url="http://www.indiegogo.com/cowboyvs"]See all options[/url]! There are perks starting from $ 5, with gifts like exclusive T-shirts, Mobile cases, a Digital Copy of the game for computers, and exclusive in-game items. If the campaign can reach four times its goal will be developed a multiplayer mode for the game. "[i]Cowboy vs. Aliens vs. Ninjas[/i]" is an intense action game where the player controls the fearless cowboy Chuck West to eliminate all ninjas and aliens who are taking the Old West. It will not be an easy job! Equip yourself with the most powerful weapons from the arsenal, ranging from common revolvers to devastating alien guns, pick your best hat and take the fastest mount to go to the battle against this invasion. Visit the IndieGoGo [url="http://www.indiegogo.com/cowboyvs"]website[/url] to check out what we've done for the game; see some screenshots and a [url="http://youtu.be/7OsmfIkSKuw"]video[/url] showing the gameplay. [media]http://www.youtube.com/watch?v=7OsmfIkSKuw&feature=youtu.be[/media] [img]http://www.imaxgames.com.br/site/webroot/files/indiegogo/screenshot_16.jpg[/img] [img]http://www.imaxgames.com.br/site/webroot/files/indiegogo/screenshot_11.jpg[/img] [img]http://www.imaxgames.com.br/site/webroot/files/indiegogo/screenshot9.jpg[/img] [img]http://www.imaxgames.com.br/site/webroot/files/indiegogo/screenshot7.jpg[/img] Dead Mushroom is a gamedev formed by a team of 12 passionate for games, 100% Brazilian. With three games already available on the App Store and Google Play like Dragon Raid, Crazy Bitsy Spider and Amazing Spider Attack, totaling over 1 million downloads.