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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

VladTC

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  1. Sorry for busting in but.. CS is Computer Science ? So basically a simple IT/Informatics degree ? If that's the case, i dunno what's going on around in the world but in germany the "Informatik" courses have almost no programming involved in them.. Though i've noticed Media Informatics containing quite a lot of programming and just a bit of media stuff in it. So i'm really confused about what to pick.   Would this course be any good / accepted by a company ? http://www.fontysvenlo.nl/pages/en/courses/bachelor/software-engineering.php (Check structure and content)   I am also wishing to become a game programmer in the future and i'm struggling to find a suitable University/ course for that, and instead of creating yet another topic i decided to join this one.
  2.   Please read this forum's FAQs.   Checked them, eighter i missed it or there's no answer to my specific question. No offense, but isn't it easier for both of us to respond with a "yes" or "no" instead of just "Please read this forum's FAQs." ?   No, it's not. It's better for information seekers to first actively seek before asking others to tell them answers.    Since you have read the FAQs (especially FAQ 27) you should know that it's rare to get a job right after graduation. After graduation you most likely need to spend time making a portfolio, and building up your basic knowledge into useful game creating skills, before you are an attractive enough candidate to hire.   sorry, how should have i known that "Barrier-Busting Tips -- Sloperama FAQ #27" had the info i needed ? People wont read absolutely everything when all they need is one answer, as much as you'd want that. But yeah, thanks for the answer!
  3.   Please read this forum's FAQs.   Checked them, eighter i missed it or there's no answer to my specific question. No offense, but isn't it easier for both of us to respond with a "yes" or "no" instead of just "Please read this forum's FAQs." ?
  4. Thanks for your replies! So after University and learning programming there for example, i'd have to learn on coding for games specifically after that as well, or can i just go and get a job straight away ? Or learning at the job as you go?
  5. In 1.5 years, to be exact, and i feel like i should start to look for a university (info: Country = Germany) and i'm not sure what i should go for exactly. Are "Game Design" schools worth it / are actually good ? Should i just go into Programming / Computer Science ? What i want to do is code. Code for games. I suppose i have a problem here as well: I'm not aware of the different options of coding (for example engines, etc), and whether they need specific training.   Thanks for your time and answers in advance!
  6. Hm yeah, all of that makes sense.. As i said i'll probably start off with C# And then move onto C++ ^^
  7. I see.. So basically i should start off with C# But then definetly move over to C++ ? And i was talking about the game developing market Also what i also hear is that C++ is getting outdated with its tools and C# Its more up to date. Is it true ? If so, why do companies still use C++ ?
  8. Ah i see, thanks for the answers ^^ And i just checked through the classfields on the website and everyone that's looking for a programmer is always demanding knowledge of C++..
  9. what are low level and high level API's, by the way ? amd i don't really care about Win8, not planning on giving that any attention whatsoever ^^
  10. Yup, that's why i'm thinking on starting with C# and moving on to C++ Later on when needed :3 Though now as i read about SharpDX, it has no documentation and.. i guess it would be hard to understand and use ? Maybe i'd start with SlimDX first, i dunno.
  11. Well, it does seem that C++ Gets better performance while C# is easier to code, according to this: http://code4k.blogspot.de/2011/03/benchmarking-cnet-direct3d-11-apis-vs.html Thoughts ?
  12. Thanks for your responses ! [quote name='Bluefirehawk' timestamp='1349290654' post='4986492'] [quote name='VladTC' timestamp='1349280803' post='4986438'] I heard C++ is very good and i tried my hand at it a while ago, i think i was getting into it fairly easily. [/quote] You are new to programming? If so, I suggest to not use C++. I fear you may underestimate the complexety of C++. I recently blogged about C++ and the toolchains available for it: [quote]...That's why you shouldn't use C++ for your first big project. You spend so much time figuring out how everything else besides the coding works, how you install tool XY, how do you link correctly, how the HELL do you set up a good cross plattform build environment??...[/quote] Like others have suggested, start learning C#, java, Python or whatever. C++ is a beast to tackle. With C++, everything takes a bit more time, effort and knowledge. You see results faster with anything else than C++. If you want to get professional with your programming, I also suggest you get some books about Design Patterns, Algorithms, Datastructures and maybe some discrete mathematics as well. Then you have a solid understanding of what you are doing and you can even find a job as a programmer. But whatever you do, have fun with it. You are making games, there is probably no other field, where you can see your dreams get reality. [/quote] Yeah I am a beginner, but i see myself as a quick an smart learner. Though if C++ is really "delving right into advanced-only territory", i guess i could start with C# And maybe then move to C++ or something ? I dunno Is it really possible to find a job as a programmer without finishing your Uni or whatever ? I don't think so.. Thanks for your answer too, @3Ddreamer !
  13. [quote name='glhf' timestamp='1349283692' post='4986450'] [quote name='VladTC' timestamp='1349279085' post='4986422'] Just as some people said, it really depends on what audience you want to appeal to. If you want a casual audience that play the game now and then as is, then make it easy or semi-easy. If you want to appeal to hardcore gamers, then make it hard. A good example is Dark Souls. The game is [b]really[/b] hard and unforgiving, and people love it ! of course, people that love it [b]are[/b] into that kind of stuff, whereas casual gamers would not touch such game. It also depends on what game you are making exactly. Imagine if Angry Birds was being released with super hardcore people in mind. Yeah. I don't think that a game with such simple gameplay and mechanics could be hard in any way. And NO, do not tell me you could make the levels bigger and more stuff to brake "to try to make it harder", because then it just becomes [b]tedious and frustrating.[/b] You really have to just think if your game is complex and going into the hardcore way, or if its simplistic and will appeal to casual people. [/quote] I didnt think dark souls was hard. I found it really boring.. Basically just dodge when enemy does something.. need quick reflexes which is the "hard" part.. but thats all there was to it. Too linear game and not interesting enough.. But I understand your point and agree. [/quote] it was actually an open world game and got quite hard later on. Maybe you didn't play it enough, or maybe you're just that good ? but yeah sorry, lets not deviate from the topic
  14. thanks for the tips :3 and yeah i'm going through that page already !
  15. Thanks ! I don't think i'd go for Unity, that thing is kinda over-used and.. well its not /that/ good from my point of view. I started learning C++ a while ago and dropped it since i didn't have time / motivation, but i can start doing it again ! Is there anything specific with it ? And obviously i wouldn't rush 3D, that looks waaaaaay complicated for me, especially now. Maybe someday