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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

0Hayes

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  1. Hey guys, I've finally launched GATE on android as well as brining out a new update for iOS including two new difficulty settings and a share function!   App Store: https://itunes.apple.com/app/apple-store/id960357237?pt=1791521&ct=GATELink&mt=8 Google Play: https://play.google.com/store/apps/details?id=com.madwizardstudios.gate   Smash your finger through an endless stream of gates earning medals along the way! Sounds simple? And so it would seem at first, but each gate you pass increases the speed. Suddenly your heart's racing as gate after endless gate flies by as you narrowly miss them until BOOM! You hit a wall, but that’s not the end! You can, if you wish, take a minute, relax and watch an ad before jumping right back where you left off and start the whole experience over again.     FEATURES ? Easy Mode Start slow and speed up with every gate you hit! ? Hard Mode Jump right into the action at the fastest speed! ? Fresh Backgrounds Background colour changes every 100 points! ? Collectible Medals Challenge yourself to collect all 16 medals! ? Leaderboards Compete for the best score! ? Score Sharing Share the moment you hit that epic high score! Keep up to date with GATE and other Mad Wizard Studios games @ Facebook: https://www.facebook.com/MadWizardStudios Twitter: https://twitter.com/MadWizardStudio New in v2.1: A couple of new features, a couple of bug fixes and allot of polish! -Easy mode. Start slow and speed up with every gate you hit! -Hard mode. Starts right in the action at the fastest speed! -Colour mode. Background changes to all available colours. -Grey mode. Only selects grey backgrounds. These have great contrast and can be much easier on the eyes. -Share function. You can now share the moment you hit that epic high score with your friends on social media! -Popping gates! Added a satisfying little pop when you smash through a gate! -Review link. Liking the game or have a suggestion? Then hit the review button and let us know what you think! -Performance boost. Now runs even smoother. - And a handful of bug fixes. Have any suggestions for a feature or spotted a bug? Send me a message here or on our twitter page!  
  2. GATE is out now on the app store! Check it out for free at https://itunes.apple.com/gb/app/gate/id960357237?mt=8   What is GATE?   Gate is a game of fast finger reactions. Guide your finger through and endless stream of gates earning medals along the way!   The controls are simple to learn, place your finger on the square and the countdown begins. Move your finger around the screen and aim for openings in each gate, hit a wall and its game over. Every gate that your finger passes will award 10 points. Watch out as your points increase because so does the speed that the gates move and the rate they are created!   Every 100 points the milestone is market with a refreshing change of background colour. And from 500-10000 points there are 16 medals to unlock! If you’re enjoying GATE or have anything you would like to suggest please, send us a review over on the App Store!     If you’re enjoying GATE or have anything you would like to suggest please, send us a review over on the App Store!   Check out the launch trailer: https://youtu.be/QfqNavWoSe0 Website: http://www.mwsgate.com/ Twitter: https://twitter.com/MadWizardStudio Facebook: https://www.facebook.com/MadWizardStudios Tumblr: http://madwizardstudios.tumblr.com
  3. My name is Rob Hayes, and I have recently completed work on my game Mo' Mentum: The Burrow! The game is an endless platformer with randomly generated levels where your goal is to compete with high scores. You play as Mo' Mentum, a simple-minded gravedigger. One day, while he was working on his nightly duty, he stepped on a bunny. Surprisingly, instead of running away, the bunny began to swell up with muscle and fur! The bunny then kicked Mo' and knocked him down his rabbit hole... -Kill Skeletons! -Dodge Boulders! -Avoid Spikes! -Collect orbs to become faster and stronger! -Survive by collecting hearts! -And for the love of god, don't get caught by the bunny in its endless chase! Check it out here [url="http://www.newgrounds.com/portal/view/605963"]www.newgrounds.com/portal/view/605963[/url] [img]http://newsimg.ngfiles.com/283000/283774_1955625233-screenshot-5.pn.png[/img]
  4. Hey guys, I've recently uploaded my new and first game to newgrounds. [b]Check it out[/b] [url="http://www.newgrounds.com/portal/view/604307"][b]Here[/b][/url] [b]About[/b] Meet Mo' Mentum, a simple-minded gravedigger. One day, while he was working on his nightly duty, he stepped on a bunny. Surprisingly, instead of running away, the bunny began to swell up with muscle and fur! The bunny then kicked Mo' and knocked him down his rabbit hole... Kill Skeletons! Dodge obstacles! Collect orbs to become faster and stronger! And for the love of god, don't get caught by the bunny! [img]http://4.bp.blogspot.com/-SbgqfcODe64/UHjiqa5TA2I/AAAAAAAAA88/Tsny5Af8bio/s1600/Screenshots+copy.png[/img] Cheers, Rob
  5. Hey guys, I think we've managed to pick up on most of the gameplay bugs and were working on fixing them now. What were interested in now is finding out how difficult or easy you found the game. For instance we're interested in if you have been able to reach the vertical sections and if so on how many attempts? Also which events did you find the hardest (spikes, skeletons, boulders, or platforms)? Where you willing to try again after dying? If not, what put you off? Cheers guy, feedback on this will help out loads. Rob
  6. Cheers for the feedback guys! Dennis: Thanks dude that's a great idea for the countdown, it does drag a bit at the moment. Also we honestly just forgot we left the fly jump in their. CryoGenesis: Cheers, that's a pretty interesting one. There a cross you can click to close it, or press enter. Would a bigger cross make this more apparent? Thanks again for the feedback, greatly appreciated Rob
  7. [center][img]http://i48.tinypic.com/2i234hd.png[/img][/center]
  8. Hi, My names Rob and I'm working on my first game with a friend of mine, Ted. As you can tell were a small team, I'm the creative and he's the coder. Mo'Mentum is a 2D platform game, with classic 8-bit graphics. The aim is to avoid obstacles, fight skeletons and get the highest score possible! We will be releasing a free version of the game on the web and in time a mobile version with a couple of extra features. Now why I'm posting is I'm hoping to get some more people to test the game out before we release it on sites such as newgrounds and kongregate. Find our game at [url="http://www.mo-mentumgame.com/"]http://www.mo-mentumgame.com/[/url] Thanks for the time Rob Hayes (Like the game so far? Give our [url="https://www.facebook.com/MoMentumGame"]facebook page[/url] a like!)