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About Adalad

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  1. Goals or no goals?

    There no "this is better than that" and there will never be. It depends on the whole set. As Suspense said you need an objective to be a game, it can be imposed by the system o created by yourself. To keep people playing you need at least one goal, or allow the player to set their own. In my opinion, providing a progression system is also a goal. Unlock items, be better, more efficient...
  2. Hi sfaith. As you said before the problem is that you can't avoid the obstacles because the trajectory of the "bird" depends on the speed of the jump. Maybe you can add two different actions: - A soft touch to jump a little in the air. With the bird example move the wings a little but not fly. - Continuous touch to go down as in the original "Tiny wings". With those actions you can place different kinds of obstacles (ie. trees and holes to jump, and planes or balloons to go down) and generate the level with a procedural approach. But it will be hard to find the right adjustments.
  3. One more: - Use your legs as springs. And as kseh said, do a prototype before you decide to keep any mechanic.
  4. Hi Adrian. I'll answer you with my little experience. - Success: Most successful iPhone games are simple and with a very consistent aesthetic. But mostly they found the right moment to achieve that success, someones call it luck. - Graphics: Are important as long as they make your experience fun and if nothing looks out of context. - Marketing: Mouth to mouth is the best option. But featuring your game in blogs works great. - Music: Same as graphics, it must be consistent. I believe music, and sound effects too, is a must be. Treat that matter carefully. Hope this helps. Gabriel