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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hi Guys, I wanted to share with you what we are doing and how with adding your games into Playrock, you transform your games into 'local games' - games that bring players together in real world places.   Playrock is a location-based gaming network, where people can create their own gaming spaces everywhere they go and inside these spaces, play together with people around them.   Playrock is also a platform for developers to make their games local. Poeple love playing with other people they know in a real-life setting: in college dorms, local bars, gaming arcades, games stores, etc. And adding your game in Playrock spaces will allow gamers to play in real-life setting. The difference between existing social platforms and Playrock is in the level of engagement of the users which directly translates into monetization. Local games are more dynamic, addictive and viral. Here is an interesting article about the new wave of local games http://www.whatgamesare.com/2011/09/the-next-wave-local-games.html   You can find playrock in Google Play Store https://play.google.com/store/apps/details?id=com.blenture.playrock   We are looking to collaborate with more developers. If you are interested to get more information, please contact us at contact@blenture.com   Thanks.
  2. Playrock, a new gaming platform for Android developers, was released last weekend. The app is available in Google play store and already includes several featured games. With playrock, you will be able to quickly change your single-player gameplay or your multi-player gameplay where users play on the same device/ VS. computer/ local WiFi, with a multi-player/ multi-device gameplay where users start a game with another user from inside a virtual space. Mobile gamers can create local spaces everywhere, for example: at classrooms, at homes or even in local bars and start playing together with other people who are next to them. Mobile gamers can also create their own personal virtual spaces to play with friends in an intimate and personal setting. Players enter Playrock, either join an existing space or creating their own space, select a user and start playing your games with other players inside the space in real-time. Benefits for game developers for using Playrock SDK: 1. Multiplayer gameplay: you don’t need to invest in a costly development for changing the gameplay of Morris Variants for allowing your players to play together against each other in local or personal virtual spaces. Playrock takes care of that. 2. Players matching: Playrock has local and personal players matching. Our spaces naturally match a small group of players together in an intimate setting. Your users will be able to find other players who are close to them or easily connect with their friends in a private setting. 3. Dynamic game mechanics: you can enhance your game mechanics based on the space from where your players initiate the game. You can dynamically customize your game based on the category of the space, the roles of the players or even based the users who are currently inside that space, making your game more unique and engaging experience to users. 4. Local exposure: Once users start adding your game to their spaces, you can quickly gain more and more local exposure, substantially lowering your customer acquisition costs. This exposure can grow into global exposure in no time. It all depends on how you use Playrock spaces for enhancing the experience for your users. 5. Playrock analytics: You will be able to learn who is sharing your game, which types of spaces your game is included and where. This will help you to know your users and adjust your game accordingly to increase its popularity. You can find the app Playrock in Google Play Store. https://play.google.com/store/apps/details?id=com.blenture.playrock If you are interested to get the SDK email us at contact@blenture.com