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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About omidh

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  1. Yes but you should know that there isn't many rooms for making mistake in ITT, you may die at very beginning. But many problems would be fixed with good compulsive tutorials, Also I would like to follow this project
  2. This reminds me of a Warcraft map named "Island Troll Tribes" and I suggest you to play it if you haven't yet. I really enjoy these kind of games but It is not easy to find a team that actually understand each other. I don't want to dissapoint you but from my experience, many players don't play these kind of games. it requires patience, You can't just pick and fight. you need to build, reasearch, search for food and so on that's why I say many player won't like it. Gameplay won't be short and it isn't unusual that one of members says hey I have to go or I'm tired. This happen in any game but because these kind of games require teamwork then these problems is more important.
  3. [center][img]http://www.gamematris.com/en/wp-content/uploads/2012/10/highscore1-300x300.jpg[/img][/center] Another afternoon and there isn't much to do. Yes you can go to a near store and pick a new game but there are some free options! You can play ‘X’ again… Nah i mean it was a good game but not for playing again! So, what makes players to play a game over and over? [b]Challenge Is the Key[/b] This makes players thirsty to play again and game designers know it so well! For example Call of Duty Zombie Mode, As you play it for the first time you will lose in first levels but after a few try, Your skill increase and you reach higher levels, Kill stronger zombies and enjoys more! However there is a disadvantage here, as you finish it and kill every zombie then you are much less likely to play it again because you won and already saw everything! There is nothing to worry about, these game are hard and long enough to satisfy you. This “Challenge” is more important for little games (2D and smartphone games). Their gameplay and graphics are usually simple and we can’t compare them with huge games! So, these games should be challenging and addictive. You will understand better if you ever played “Doodle Jump” or “Fruit Ninja”, always want to break high scores especially if there are some rivals. [center][img]http://www.gamematris.com/en/wp-content/uploads/2012/10/doodle_jump-200x300.jpg[/img][/center] [b]Story Matters[/b] Good Story Matters, But it doesn't make you more likely to play again (even sometimes make it less likely). However some stories are meaningful rather than just a simple story about someone who has to defend earth from some aliens. Maybe “Deus Ex: Human Revolution” is a good example of a good story about technology, It is one of my favorite games which I think it’s worthy Even greatest stories are only nice when you don't know what comes next! [b]Puzzles?[/b] [quote]Problem will be easy when it solved[/quote] Even Thinking about replaying them make you bored. I don't mean that they are boring, both "Trine" and "Portal" are very nice games and force your brain to stop shooting and think! It's obvious that replaying them when you know the answers will burn the fun part. [center][img]http://www.gamematris.com/en/wp-content/uploads/2012/10/portal_2_friends-300x168.jpg[/img][/center] [b]Multiplayer[/b] Multiplayer feature can be “The Key” sometimes; Real experience comes when you play your favorite game with friends. Pick “Fifa” and remind them that they can’t win you when you have Real Madrid (There is no fun in winning a computer!), or start “World of Warcraft” and kill a boss together. [center][img]http://www.gamematris.com/en/wp-content/uploads/2012/10/Blur-300x193.jpg[/img][/center] Yea Fourth now but I’m actually won that game [b]Many Options[/b] Some games are big enough to offer a new experience if you decide to play them again. “Skyrim” is very good example, this time you can pick another character, Fight for other side and focus on something else then you can see the new experience! This is good to possible choice for players, choosing character abilities or choosing what to say and… . [b]Strategy[/b] Strategy games are good, too. You can change your strategy again and again to make 4 vs 1 possible and easy! [b]Sometimes…[/b] Sometimes you just miss the old games and you want to try them again (Stronghold Crusader for me) or go to a free world such as “GTA”, Race with Police and kill some people in sidewalk. I think I write all factors that make us play a game again and it will be good if game designers regard them so we can enjoy a game many times! Did I miss something? Mention it in comments. Source: http://www.gamematris.com/en/2012/10/09/what-makes-you-play-it-again/
  4. Thank you but i don't like Java! I take a look at Cocos2d, It seems suitable for me, Cross platform and use c++ [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I have a huge and detailed book, C++ primer plus, Fifth edition by Stephan Prata, Is it good?
  5. I don't like Java, i'm more comfortable with c++, Can you recommend some books? Thanks you answers is very good
  6. Nice answer, Thank you [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] It seems learning c++ is better, But after that i need use a game engine, right? is there any game engines that use c++ language, be 2D and for android? What people use for creating 2D sprites? some people said "adobe photoshop" but it's so huge!
  7. Hi, I'm really interested in making 2D games for smartphones (specially android) but don't know where to start and what to learn. I'm only know some c++ basics, Should i continue learning c++ or pick another language? What should i do after i learned that language? How much time it takes to learn every necessary things? Help me please, Thanks [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]