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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About CosmicDashie

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  1. the book you mention here, is this the one? http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Edition/dp/1435458869/ref=dp_ob_title_bk   Glad i posted about this here though, lots of helpful websites, thanks everyone! gonna be something i really need to learn now   also  slicer4ever... (\
  2. Now if im understanding right (quite a few concepts im remembering here from physics and math) math vectors are these: v = (a, b, c) in which case yes i do have an understanding of them       I did hear about XNA being discontinued, but i understand there is an open source version out there too, aside from all that im messing with it just so i can get better with programming as a whole
  3. Hey there gamedev.net!   I have recently been messing around with the XNA framework, and trying to learn that. But for as much as i am understanding, there is one big concept i just cannot grasp. This concept is matrices...   Most tutorials/guides i have looked up seem to describe very very in detail about this concept, while i understand that it is pretty complex... i just cannot pick up what i should be from said guides.   I was wondering if anyone of you skilled programming vets could possibly help me with this concept, in a way that an idiot like me could understand :x   Thanks in advance and sorry for taking up your time with this silly question
  4. this is what i was looking for, thanks alot andy474!
  5. Hey there gamedev.net, i posted a while back about dipping into programming, since then i have been learning c# and trying to grasp programming.   I've done enough to have a basic (i mean really basic) understanding of c# and i was looking to see if anyone here would know some good tutorials/references to continue on from here, hopefully eventually getting to developing simple games or something.   I am by no means experienced in this yet, but i'm really trying to learn, any help would be appreciated :)
  6. well thank you very much guys! This really helps to figure out where to start, very much appreciated!
  7. This all helped a great deal, i believe i will start learning c# and python thank you guys for the help [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] on the languages note, are there any recommended books to pick up for c#/python?
  8. Really what interests me about this area is programming, i would really be interested in going into programming, i guess game design is a bad term to use. But i really do not even know where to start, or how i will persue it after high school Mostly on the mechanical side (making the game mechanics function properly, putting everything together etc)
  9. Alright, i am a high school student in my final year. Simply put, my goal is to pursue a career in the video game industry. My knowledge of this is very limited as one would imagine, but i am trying to get into game design/programming I am posting here because i would like to know the best route to go in order to achieve this, essentially what i should learn. I am very sorry if i have worded this in a confusing way but i hope i can get some advice/info or anything really on game design/programming