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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks a lot for your answers! @frob: I've got a basic understanding of software rendering, I got no problem with transformation matrices etc., and I know how to render a single line, maybe I could learn a bit more about texturing, lighting and clipping - but what I want to take a look at is a pretty simple software renderer - without any effects etc. - just the basics. I've already written a pretty simple soft renderer - but it wasn't in C++. So I just wanted to see the different ways people write a software renderer (I mean I'm not really acquainted that much with what is considered good practice when writing such a program). I really wanted something simple - not really the Mesa soft renderer. @zacaj: Thanks a lot for the renderers - I'll look through them. And yes I would be really glad if you could post the renderer you are coding - I don't really care about compiling - I just want to analyze the code. Btw - what library would you recommend for a SetPixel(x,y,r,g,b) like function - SDL? (I really am not that acquainted with the libs for C++)
  2. Hi! I'm looking for software renderers' source code in C++ - I wanna look through some so I could analyze them (I'm good at math so no problem there). The best thing I found on google is: http://users.softlab.ntua.gr/~ttsiod/renderer.html - however my VS 2012 doesn't want to compile the source (sth about algebra.cc missing). Thanks in advance.