• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


  • Content count

  • Joined

  • Last visited

Community Reputation

127 Neutral

About nightrobin

  • Rank

Personal Information

  • Location
  1. Thanks guys, it's now clearer to me :D
  2. I see, thanks for the information I really appreciated it :)
  3. Hi guys I am to create a game / program but my problem is about licensing which are:   1. My IDE codeblock & Dev-C++ does NOT allow my created program to be release as closed-source.   2. I want to create a commercial/proprietary Program or Game so I can sell it.   3. What IDEs, libraries(GUI, Physics, etc) you can recommend to me based on my problem? Can you recommend websites which explains in layman terms the different kinds of licenses.   4. Also does LGPL license allow me this?   5. Comment any further information you want to share with me.   *You can IGNORE question #3, if it's not appropriate in this site.   Thank you
  4. Thank you very much guys! I know I can count on you 
  5. Good Day Guys!   I am trying to create a game,in the process of designing, use some arts, programming/coding but, suddenly a thought comes to my mind   " I know it is very hard & time consuming in creating a game so I think that I have to create my own GAME MAKER or somewhat a LEVEL EDITOR to create and manage my game contents, to reduce the time and stress in coding and coding of the game itself, and I also want to use that created editor for my future games to create".    Well, my question is that:   1. What are the informations I need or to learn to create such editor? 2. What are the steps in creating the editor? I appreciate even such small, general/not expanded steps. 3. Is the game size will become bigger if I use an editor than the game that didn't use one? 4. Do I have to mess with the compiler?   (I am somewhat confuse with these two) 5. How can I make the created game MADE with the editor DO its instructions sequentially? 6. How can I put assets/ resources (e.g. sprites) together so that the created game will have that file but not letting know the player see what the raw content is in that directory (e.g. use Photo Viewer to see what's the resources look like or use Media Players to play the files).   7. Lastly, What are the other concerns that I have to mind?   (Apology for some, but I always list my questions this way if I have many questions)   I listed my questions to avoid confusions and for future ones who has a question like this.   Thanks for taking the time to help me I appreciated every answer :D
  6. My netbook only supports openGL version 1.4, my GPU is intel gma 3150, so for you what is the best library/tools to use or somewhat great move to make/advice, there are no wrong answers, (I am trying to create a game) PS: I already check the net for resources but, opengl (redbook) 4th edition is scarce (and redbook for v1.1 is already deprecated and is very OLD than what I'm looking for), besides I don't have money to buy a new laptop or a opengl book from online shop because international delivery is very expensive, I'm from outside US.
  7. Hi Guys, I just want to ask if can I check for "KEY"(keyboard) that is HOLD/PRESSED for a long time, because I am to create a clone of breakout with air hockey for 2 different human players. Here's the list of my concern: 1. Do I need other/ 3rd party library for KEY HOLDS? 2. Is multi-threading needed? I don't know anything about this multi-threading stuff and I don't think about using one(I'm just a NEWBIE). 3. One more thing, what if the two players pressed their respective key at the same time, how can I program to avoid error or worse one player's key is prioritized first before the the key of the other. example: Player 1 = W for UP & S for DOWN Player 2 = O for UP & L for DOWN (example: W & L is pressed at the same time) Great thanks for help. PS: I use GLUT for the visuals of the game.
  8. Now I understand (a bit), First of all, Thanks for taking time for my questions. I find myself that I must master C++ before venturing in opengl, thank you, hope to meet you again online when I finish my first game
  9. overwhelming thanks.. I find many knowledge in your answer. in the other forums, one said about "Rendering Context" What is it, and is it even platform-specific and what is the product of using rendering context?
  10. Hi guys, I am a beginning to enter the world of game development. Lately, I researched that "[b]OPENGL[/b]" is one of the tools to use in graphics, then I found out about "[b]SFML[/b]" (I think that its a library or something that uses opengl). I am so confuse because all books/ sites said using "GLUT", but many people/fellow developers said that I must use a more updated one like "SFML" but sfml has few/none tutorials. What I am trying to say is "how to create own library or something like your own glut or sfml", and why does opengl has no source code? And how can I use the EXACT(not glut/sfml) opengl in my c++ program? I am so confuse....