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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About DavidGArce1337

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  1. [quote name='Hodgman' timestamp='1352887248' post='5000843'] A GTX 660 is about 5 generations of GPU hardware designs ahead of the PS3's RSX, and almost 200 times more powerful in FLOPS. [/quote] And at a price range of $220-$350 in "newegg". [quote name='Hodgman' timestamp='1352887248' post='5000843'] Even a modern Intel CPU's built in hardware acceleration will give the RSX a run for it's money! [/quote] High end iGPUs, like the HD4000 and Trinity APU's are performing well on 720p+mid and 1080p+low settings it seems. The future is exciting [quote name='Hodgman' timestamp='1352887248' post='5000843'] That PC spec is definitely aimed at delivering much higher quality than current-gen consoles do. [/quote] I think the problem with how I see it, is that even tho the quality is better it is not really 5 times or 200 times better, graphically it will look better, it should run better. But, the end result is a prettier game that costs much more to experience. Maybe when heterogeous computing kicks off completely, the whole PC gaming experience will improve "automatically" from a console port. Unless the user already has a desktop, the price to experience current PC games is not exactly cheap. And even then, its still a $200-$300 minimum investment. BTW, thanks for all the info, Hodgman.
  2. [quote name='ChaosEngine' timestamp='1352857876' post='5000745'] Since you didn't provide a link, I can't be sure, but I'd be willing to bet large amounts of money that the "1080p rig" is designed for playing at high quality. [/quote] I have the magazine...the important parts: Intel Core i5-3570k, GTX 660 Power Ed., 8GB DDR3/1600 RAM. [quote name='ChaosEngine' timestamp='1352857876' post='5000745'] So use a tv with your pc then. [/quote] Not the point. Getting a PC to work on your TV, preHDMI was not always nice. [quote name='Hodgman' timestamp='1352860211' post='5000759'] Most console games run in 720p -- many recent ones (e.g. Halo's etc) internally render at an even smaller resolution and upscale to 720p. Not very many internally render at 1080p. [/quote] I'd like to read that information, sources? [quote name='Hodgman' timestamp='1352860211' post='5000759'] Also, almost every modern console game makes use of mixed resolution rendering, where large parts of the processing occur in resolutions such as 640*360. [/quote] Dropping down to that resolution would be very noticeable...But, are you saying that this is not done on the ports to PC of such games? [quote name='Hodgman' timestamp='1352860211' post='5000759'] Another is the 360 can only render into 10MiB of EDRAM [/quote] Isn't eDRAM an advantage?
  3. [quote name='ChaosEngine' timestamp='1352839973' post='5000666'] Sorry, that's just not true. Certainly not of major releases anyway. As I said, there will always be platform exclusives (halo on xbox, god of war on ps3, blizzard games on pc), but it's nowhere near "99% of console games". [/quote] Okay, okay...95% of console games. Games from "major companies" are mostly made on the consoles. Other than MMO's and RTS games. And those "ports" get horrible reviews most of the time. [quote name='ChaosEngine' timestamp='1352839973' post='5000666'] If you want to play the latest and greatest maxed out at high res you're always going to pay lots. But if you're prepared to be reasonable (i.e. tone down the the settings from 16x AA with everything on ultra) you can build a pretty reasonable pc for a lot less. I built mine for about US$800 two years ago and I can still get a good framerate in almost every game I play. It's certainly better than any console.[/quote] PS3 and 360 play 720p and 1080p games. Some at 30FPS some at 60FPS. The rig I mentioned above was built for 1080p gaming, and a baseline budget build price of $1,200. I'm simply asking for a PC or Laptop that can give me "Current Console Resolutions" and "Frames per Second" at console prices or not much higher. Not possible. [quote name='ChaosEngine' timestamp='1352839973' post='5000666'] And saying that's without a display is a red herring. How many consoles do you know that come with a display? [/quote] TV's are more common than Monitors and Computers, I think. [quote name='ChaosEngine' timestamp='1352839973' post='5000666'] I'm not against consoles, but now is a terrible time to buy one. In a year or two the next gen will be out and you will not be able to play new games on your old machine. End of story. So you're going to have to shell out another $4-500 for a ps4/x720 at that point. [/quote] Pay $250-$350(console prices) now, and get to choose from 7-9 years of games developed for them, I really doubt games will stop as soon as the new ones show up, they might get a year or so still. Pay $300-$600 "next gen" for 7-9 more years of gaming. $350+600 = $950. There's your budget, can you build a PC that will give me 10 years of "hardcore" gaming for less than $1,000? Don't take it the wrong way. I can't do it. I'm actually trying, but all I get on my head is "Wait for Haswell, Kaveri and Kavini..." I do think that things might change in the future. I wish there was more external things happening on the Laptop side of things like having an external GPU or coprocessor would have been awesome...I'm not fond of desktops, I need something good enough, portable enough and functional enough. And right now, without a DX11.1 class igpu on a laptop I'd feel like I just shot myself on the foot, so I'll just wait. Another thing is that I'd have to build my own desktop, since the places I have tried to "customize" mine have failed me by making certain things an obligation that I don't want or need at all...rawr! Or worse, won't ship to my country!(Puerto Rico, which is part of the USA! I can't even get a custom HP brand, and there's HP datacenters and stuff on the island...) =/ So, at this moment in time. Getting anything custom made, has been impossible. I'll build one someday...
  4. [quote name='SharkBaitHooHaHa' timestamp='1352713350' post='5000170'] "Double Jumping/Flying" [/quote] I'm not a programmer but, can you keep jumping and jumping if you keep pressing the "jump" button? Do you have a "state" for when the character is jumping? I think you can have it like If character is in "X/Jumping" state, not be able to "jump/accept the jump button again". No? That way you can have a "standing", "walking", "running", and so on "states" and limit or add to the control/abilities that the player can do. I think.
  5. [quote name='ChaosEngine' timestamp='1352752495' post='5000314'] Really the only thing you're missing out on is kinnect/move and I've yet to see wither offer a compelling gaming experience. [/quote] And about 99% of console games. [quote name='ChaosEngine' timestamp='1352784290' post='5000470'] If your budget is that tight, then yes, a console will be cheaper in the short term. Right now, though the current gen in nearing end of life, so buying an xbox/ps3 now means you won't be able to play new releases in 2 or 3 years without buying a whole new console. With a PC you could upgrade for much less than that, plus you're getting a lot more computer for your money. Factor in cheaper games (steam sales etc) and the difference really isn't that big. [/quote] A console will always be cheaper. Buying a console now gives you a catalog of games to play. I still play PS2 games. PC games are cheaper, but the whole quality experience will be best on a console, if its a port. If I want to play current gen games on PC, right now. How much will it be? How much for a PC(the whole thing) that can play Battlefield 3, Diablo 3, (insert big name company game here) in 720p running at 60 FPS minimum or 1080p running at 30 FPS minimum? Or how much for a laptop that can? Considering MaximumPC's "Baseline/Cheapest" Build from the December Issue, which they claim its built for 1080p gaming...an approximate price of $1,200 and that's without a Display(!), keyboard, mouse. (or gamepad)
  6. So much info, but I understand it better now. (Excuse my lateness!) One thing that this brought to mind is. With "cloud" gaming, the data sent to the users depends purely on the resolution, no?(If not, do correct me! jaja) Meaning, say, If I can't stream a 240p video in real time. I can't play a 240p game in real time? And flash video runs at 24 FPS? Or used to...? My math sucks and I know there is some computation to this...I guess my question(s) would be. 1- How does one convert resolutions(240p,360p,480p,720p,1080p,etc...) to data(?) to figure out how much "download speed" a user "needs" to run the "game" in 24FPS, 30 FPS and 60FPS? And off the "cloud" topic, 2- How much data is sent to users usually on MMO's and FPS games? Since I can play MMO's and such, with my slow connection. Heck, I could play some MMO's on 32K Dial-up... 3- Adding to (2), HTML5 is a client based runner, correct? As in, the calculation would be the same if the complexity was the same if the "game" ran on HTML5(browser) or C++,C#,Java, etc... client? Because they are all client based systems, right? (I will reply sooner this time! Thank you all!)
  7. [quote name='Hodgman' timestamp='1352536753' post='4999583'] A mouse is an absolute input with (practically) no range on the input that can be given per 'tick'. It's default state is at rest, and only generates inputs when it is moved to new locations. e.g. it can move from (100,234) to (23,2000) in one message. [/quote] That does not make sense to me...at all. Isn't my pointer/aim position being tracked at all times? What's the point of those hardcore "gaming" mouses then? To me, you made the mouse movement sound like a car going from 0 to 100MPH in an instant. While a gamepad movement(and any other input device?) not capable and behaving differently. Maybe from a laser pointing device...or touch input. But a mouse?
  8. [quote name='Waterlimon' timestamp='1352567553' post='4999673'] Do you get the same results with other speed.net servers too? [/quote] Every server gives the same(pretty much the same) results. Except the pings, if its on a server hosted by other companies...those multiply by 3,4 and even 5 times, even when they are closer than some of my providers servers. I found that weird.
  9. Oh...should of specified that its been like that since I got it. Its just that now I am wondering if its supposed to be 25% or so of what its rated as. I have "Claro" which I think its Verizon but for Puerto Rico, since I have never seen Verizon here and they have that 50Mb fiber dsl connection offer just like Verizon does in the States. So, the question is, Is .24 or so Mbps, 25% of the rated speed, normal for a 1Mb rated network speed connection? Is there something wrong with my "lines" or "service"?
  10. Pretty much what the tittle states. I'm just slightly frustrated with my internet speed at the moment, rightly so, some pages take quite a few seconds, like 10 to 15 seconds on best case scenario, to open up, making surfing around "gamedev" and "gamasutra" painfull to look around in. Ofcourse, other sites are the same. But these are the worst. I am NOT judging the sites, more like, my speed. So here I go to Speedtest.net to check it up. I'm paying for a 1Mb DSL connection, I know, It sucks...But, the download and upload speeds are...unexpectively low for me. I am getting .24Mbps on Downloads and .25Mbps on Upload. Is this correct? Seems like I am getting 25% of what its rated as! I can't get Cable here, maybe a better package, maybe. But 25%? When I download stuff, my highest speeds are usually around the 28-38KBps area with some jumps to the 40's rarely and for small instants. Need some help =/
  11. [quote name='slicer4ever' timestamp='1352299449' post='4998420'] i'd be more worried about it being backwards compatible with the 360, i'm sure with being two generations ahead, emulating the original xbox well probably be nothing for the "720". [/quote] Well, by rumors only, so take with a big grain of salt...the leaked 720 hardware paper of what MS wants or wanted the 720 to have stated that It would have the same CPU+GPU as the 360, among the new stuff. Only a rumor! Just saying that I can wait for confirmation. I'm actually spending my gaming time on old PS2 games atm, as I just bought a Slim. And PC/MMO.
  12. I'm personally waiting for info on the "720", hoping that its Backwards compatible all the way back to Xbox "1". If its not, I'll get a 360 when it goes down in price more. Otherwise, I will wait for the "720". To me, Nintendo died after the N64, yet, I got the GameCube. After that, no more, ever. I'm not confident that the PS4 will be BC with PS3 games...so a PS3 might be in my future, when its at like $100 or so. Get the one that has the games you want to play with.
  13. [quote name='Badwolf1' timestamp='1352067107' post='4997314'] Question 1 (Well the second part of it): Because of the open source nature of GNU/Linux all of the good killer apps are ported to other platforms and so you really wont have a big reason in that reguard to switch to linux. Would like to know exactly what nonsense you feel like the Linux community is spreading but in the hope of preventing a war I'll leave it at that. [/quote] By the nonsense, I ment to the ones that say that it is better and hate on Windows. Maybe it runs "faster" or hogs less memory. But I already have a 5 year old lappy with 3GBs of RAM running Win7 and tested Win8 on and it runs just fine. But, yes. We should leave it at that. [quote name='Badwolf1' timestamp='1352067107' post='4997314'] Question 3: Windows 8's rules on the new Windows Store is where Game Development gets impacted most they have it pretty restrictive on what they allow into their store and thats were a lot of the concern for it is. Windows is also the OS of choice for low end computer manufactors so yes its going to get a lot of numbers based on that alone. [/quote] What don't they allow on the store that makes it pretty restrictive? [quote name='Badwolf1' timestamp='1352067107' post='4997314'] If you have no reason to switch and enjoy Microsoft congrats. I sincerely wish you the best of look in the future, but please don't think down on those that use GNU/Linux. I don't down on those that use Windows and Mac. [/quote] I don't think down on them. Just the fanatics. I like logic. And I don't see Linux as a viable platform to target for games. And that's the reason I run Windows, first. I do see an Android type of PC in my future tho, and yes, I know, don't say it. But, it is different and more mainstream! jaja
  14. [quote name='zedz' timestamp='1352049568' post='4997230'] [quote]I'm not sure that you and I have the same standards of proof.[/quote] youre not seeing the whole picture look under mobile vs desktop jan 2009 - mobile 0.6% desktop 99.4% nov 2012 - mobile 13.38% desktop 86.62% considering windows phone is prolly ~1-2% of mobile that is a massive loss for windows relatively quickly, if it keeps up like this desktops will be smaller within a couple of decades (no wonder MS is doing everything to get into mobile) look at your numbers at the top of the page 2003 - windows 95.2% -mac/linux 4.8% 2012 - windows 86.3% - mac/linux 13.7% you were saying? [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] One question, what are the totals? The percentage is lowering but are the numbers declining? One thing I dislike about this is, Linux crowd, where are your "killer aps"? Where are your "killer games"? All these years complaining and talking nonsense and yet, absolutely nothing to make me even think about trying the OS. Windows 8? I tried it as soon as I could. Linux(anything)...why bother? Question two, Why even bother with something like Linux? Question three, Why does it matter to game developers? I mean, Windows 8 is already a viable platform isn't it? Its almost as high as a 3DS, it just came out(!) and obviously higher than a PS Vita. Much higher than an Ouya will ever be. And in a year or two, much higher than this current gen of consoles put together. And that's just Windows 8(and its own Store). My view is, MS is king on the PC. I have no reason to switch. I would like an ARM based fully functional Laptop tho. Not here yet. x86 Windows 8 Pro it is! =P
  15. I was thinking last night about how HTML5/WebGL/Browser Games running from a server are any different than a game running using the whole "Cloud" computing thing, like Gaikai and other companies offering such a service. Aren't the "Bad" and "Cons" the same for both of them? Which basicly made me think, why even bother with "HTML5 Technologies" when I can just use the "Cloud", make my app in "whatever that I know already" and have more advantages than the "alternative" with the exact same penalties. Am I wrong here? If the "future" is server based apps and games that run everywhere, why even bother with a "specific" tech, like HTML5? Might aswell go the "Cloud" route, no? Where am I getting at? This -> If you are going to make a Server dependant App or Game, think multiuser/multiplayer, why not just push the whole thing from it? Why limit yourself? Maybe I am missing something...