HuggetSukker

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About HuggetSukker

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  1. Reality check for a composer

    Thanks to both of you! I think I'm a bit damaged. I've lost a lot of sensitivity towards orchestration (or perhaps consciousness?), and always hear the compositional contents before their "wrapping". This is bad. I guess it may be good for picking up styles within composition (counterpoint, structure, harmony), but bad for learning the art of production, or combining the two disciplines. You've convinced me of where I should focus. Also, I think most composers who are in some way a little inspired by retro videogames, have had a long time to get over that phase. I'm weird (freak weird), because I didn't even get properly into that phase until very recently. I became fascinated by the compositions of many video game classics and it did part of the damage on my style. It's silly. But it's mostly due to lack of production skills. [s]@IgnatusZuk: Yeah, I agree. I don't need breadcrumbs from the developers who contact me. They're doing it really low-budget, and there are a lot of good composers working for free. So if I had to be paid, I wouldn't have a chance to get ahead. It makes perfect sense.[/s] Edit: What I wrote above was misguided.
  2. Reality check for a composer

    Hi folks. I'm pretty new at scoring games, trying to get a little ahead. I can't expand my portfolio fast enough. After doing a couple of slightly confusing unpaid gigs, I find myself in need of a reality check, motivationally and technically. Long story short, I want you to listen to my music, and tell me what you think are my weaknesses and strengths, and give me any good advice you can think of. Keep in mind that only some of it is specifically made with games in mind. Most of it is just made for practice, but I'm sure it all says something. [url="http://soundcloud.com/fisk42"]http://soundcloud.com/fisk42[/url]