• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Tyler_Shelby

Members
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

106 Neutral

About Tyler_Shelby

  • Rank
    Newbie
  1. Thanks guys!
  2. What's a good C++ compiler and IDE? I hear GNU is good but I'd prefer to hear some of your opinions. Thanks!
  3. Unity

    [quote name='jbadams' timestamp='1349596070' post='4987617'] Welcome! If you're after a book to learn C++ I'd suggest "C++ Primer, 5th Edition". It's been updated to cover the latest updates to the language, and covers the language in detail while encouraging best practices. [/quote] Thanks a lot!
  4. Unity

    [quote name='Ripiz' timestamp='1349595243' post='4987613'] Book seems to try to teach programming, not C++ (based on what your link contains), but that cannot be done. Microsoft used to host "C++: A Beginner's Guide,Second Edition: Herbert Schildt" on their website, but contract expired or something like that, back then I found it nice to look through. Finding online PDF is easy, it'll be on first page of Google results and you don't even need to type PDF (probably that's not legal though). Book consists of 540 pages. It has progress check (few questions) after every lesson. [/quote] It only shows the first 26 pages of the book, out of 1338 pages. The only code which I've seen in those first pages are C++. It basically starts you off from the beginning, because the book is assuming you know nothing. It is all C++, it gets much more advanced later on. I would rather purchase an actual book than use an online PDF.
  5. Hey! I thought I'd make an introduction in this section as this is the main reason I'm on this site. I've noticed an introduction in the journal area, but I thought it would be more appropriate here. If this isn't the correct area, I do apologize! My name is Tyler, I'm 18 years old and very interested in game programming and development. I know a bit of C++ and some JS, CSS and PHP. This looks like an amazing, large and successful community, and I know I'll be comfortable here. That was my quick introduction, I do have a quick question though. I want to learn and become more comfortable with C++, I have reserved this book online: [url="http://www.cengagebrain.com.mx/content/9781285017587.pdf"]http://www.cengagebr...81285017587.pdf[/url], is this a good choice? Do you have any other suggestions if it isn't? Thanks!