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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. The further I drove down the path the further I descended into madness. The trees slowly seemed to tilt their branches, as if admiring my courage for being down here. Every tree lower than the last, the path slowly turning from asphalt to dirt. They told me it would be a simple mission, rescue the sheriff's daughter for a nice fat bonus to my weekly paycheck. What they neglected to inform me was her last known location was on old Willsbury road, the same road that 27 deaths had taken place last year. As I was recalling the event, I heard a screech in front of me and slammed on the brakes, nearly giving myself a concussion. I opened the car door to the darkness, almost an analogy for what was happening inside of me. I drew my 9mm state-issued handgun and aimed it in front of me. I took out my flashlight and slowly turned it on horrified of what I might see. A body indistinguishable of gender, age, or ethnicity lay in front me. I slowly crept towards the body, gripping my gun so tightly it would leave scars after this night. The body started to wriggle, then slowly it transformed into the most traumatizing mortifying creature I have ever seen in my life. I nearly dropped my gun in fright of what I saw. It dragged its crippled leg around so I could see it's horrible face. It appeared to have three eyes and a mouth where its hair should have been, the arms were just bones carved with strange markings. It stood at least 8 feet tall and its body covered with bullet holes and the flesh of human beings. The color made it stick out from the night, a dark tan with bits and pieces colored into different shades of the original. I let out my entire clip before I could even blink, and yet the creature did not even budge.
  2. I'd love to join your team and write a story for it! Feel free to contact me on my [b][DELETED - please make connections through the Classifieds or by other means than posting in the discussion forums][/b]
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